Madame Mim
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A quick way to check on npc Skins is to hid the random Sim button in CAS and see what comes up - or make a light and dark Sim in CAS and generate some babies. Either way you should see more than just the EA skins.
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Mia kusenveturilo estas angiloplena.
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floopyboo
The Biter
Pinheaded Pissant
Posts: 1017
Back by popular demand!
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Oh no, I had no problems with the npc-available genetics showing up in CAS as something the game randomly rolled up - never a problem there, not even with the old versions. I just got confused about how the npc-available thing worked, mostly due to reading about how the npc-available skins weren't showing up under the custom button in CAS. When I downloaded the newly updated ones and they didn't show up, I assumed that if I'd got it right that they weren't working either and that you'd like to know.
Turns out I'd got it wrong and that they are working marvellously. I'm sorry for causing you concern, and I'm very grateful that both you & dewshine are both so incredibly helpful in sorting these things out, and that you did it in the first place.
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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I'm always helpful for those with kitties in their avies, don't ya know. Happy to help.
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Mens Mortuus
Blathering Buffoon
Posts: 84
Reaper haz ur plumbbob
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Guys, I really need some clarification from you regarding something I'd accidentally found. The deal with decustomizing is, you remove version+product entries, change flag from -08 to -00, and the creator to "0000blablabla", right? Okay, this is what I did, using five of Madame Mim's geneticized skins. I changed only the flags from -08 to -00. Guess what? All five skins appeared in Bodyshop and CAS, and work exactly the same as having two versions method, as currently used now. Since you're the resident experts in this, I'd like you to tell me just what the hell I did here.
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By the pricking of my thumbs, something wicked this way comes...
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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The normal genetic skins show up in CAS.
The NPC versions don't.
Changing the flag to 0x00000000 from 0x00000008 is an unknown to me.
What Madam Mim is doing with the NPC versions is fooling the game into reading them as if they were Maxis/EA made skins. The flag set to 08 is what I think tells the game to use the texture on the body (while the face is set to 09) but I'm not entirely sure. It's something I'm investigating right now.
Maybe I'm not understanding you, though.
Did you take the NPC skins and change the flag to 00 from 08 and they showed up in CAS? Or reverse? I'll need to look at one of the NPC skins in that case and play around with it.
Perhaps Madam Mim will have a better grasp of what is going on.
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Mens Mortuus
Blathering Buffoon
Posts: 84
Reaper haz ur plumbbob
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That's what I meant, I took the genetic skins and changed the flags from -08 to -00. It shows up in CAS and Bodyshop, and works as if it was decustomized, meaning that townies and NPCs are spawning with it. I've made backups and done the same to all my skins, and they all work like so. I even took a non-edited skin direct from Enayla's page and carefully edited the genetic entry and the flags only. Still comes up when the randomize button is mashed. I am no programmer by any means, and like I said, I don't quite know what I just did.
ETA: Forgot to add they also work genetically. The five skins I tested before used Pixie Shadow at one end, and Pixie Fall at the other. Everything in between came up. Note I used random CAS sims.
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By the pricking of my thumbs, something wicked this way comes...
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Madame Mim
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Well, I'm not an expert either - I'm working off of methods discovered by Theo and SaraMK. I'll definately have a look at what you've discovered, but you might also want to try telling one of them. Or posting a thread of your own to attract their attention.
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Mia kusenveturilo estas angiloplena.
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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that's very interesting!. I think I might test that a bit then re-release my oneseries skins if it works in my game the same way it works in yours, Mens Mortuus. It's is certainly worth taking a look at.
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« Last Edit: 2007 May 17, 00:02:19 by dewshine »
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Iolanthe
Garrulous Gimp
Posts: 332
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Perhaps this is a stupid question, but are the eyes townie-friendly? I have them in game, and I was rolling the dice in CAS, but the only custom eyes that showed up that way were alkaloid's.
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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If you have two sets of default replacement eyes, only one is going to show. Most likely Alkaloid named theirs with a filename that predecesses Enayla's.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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Iolanthe
Garrulous Gimp
Posts: 332
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Interesting... These aren't default eyes I'm talking about, actually. I removed the default eye replacements from both sets... But thanks!
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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The eyes are genetic but not NPC ready. If you would like these eyes that way and don't want to make them youself I will modify them so that they do work that way. There's a lot of eyes here, so it may take me some time.
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Birdgofly
Asinine Airhead
Posts: 5
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Sorry, this is probably a stupid question, but do I still need/can I still use defaults for vampire, zombie, alien, and plant skins if I've downloaded your geneticised fantasy skins, or are those included in this set? I don't see why they would be, but I'm slightly confused about this whole thing. ( ) Oh and I don't need to have her skins already downloaded to use this set, right? I don't think so, but sometimes she packages makeup and stuff with her skins, is that included with the skins in your oneseries? Probably not, oh well.. Anyway, thank you very much for these, this sounds great, now I have an excuse to completely blow up my downloads folder with these lovely skins, so thanks!
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Madame Mim
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Yes you can. Geneticised skins are extra's to fill in the gaps between other skins and do not overwrite anything.
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Mia kusenveturilo estas angiloplena.
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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I'm not including Enayla's makeup, no. I do plan on converting it to costume makeup and making it layerable (although I noticed that someone else has already done it, lol). The Oneseries skins do not impact the default skins at all. If you want to use any of the default skins that use Enayla's textures made by others there is no conflict with these skins.
One thing to be aware of, you don't want Enayla's original skins in your game at the same time you use the ones I've modded. The internal values are the same and they will conflict.
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Chienne
Corpulent Cretin
Posts: 106
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I don't especially like green aliens and would love to have light blue or lavender aliens. Would you be willing to convert your fabulous geneticized versions of the blue and/or lavender Enayla fantasy skins to an alien default skin?
Whether you do it or not, thanks for these skins, and thanks for considering my request!
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Middle-aged professional woman still plays video games. Film at 11.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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I don't especially like green aliens and would love to have light blue or lavender aliens.
Lavender alien skins already exist, and they're quite nice: http://laverwinklesims.com/index.php?topic=17.0
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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LOL I was going to suggest something a bit different. Rensims has a beautiful alien default skintone. It's not green. you can get it here: http://www.rensim.com/files.php?cat=30If you still want one of Enayla's non green skintones as an alien default I'll need to know which one. Note: I've got 3 new skins and 15 new eyes that Enayla made the last week of April to geneticize. I'll get them done and added as soon as I can.
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Chienne
Corpulent Cretin
Posts: 106
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Oh, thank you! I liked this so much, I went and got Baaaed at. :-)
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Middle-aged professional woman still plays video games. Film at 11.
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Mens Mortuus
Blathering Buffoon
Posts: 84
Reaper haz ur plumbbob
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I use that Rensim one myself, dewshine Really pretty in-game. I've decustomized and geneticized Rensim's human skins, too. This is getting to be almost an obsession
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By the pricking of my thumbs, something wicked this way comes...
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Solowren
Senator
Posts: 2176
A flock of crapped nerds
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This is getting to be almost an obsession Tell me about it. The day I came across this thread I immediately went and learned how to de-customize things, and now every single hair, skin, eyes, and clothing package I have (which is saying something) is Townie/NPC enabled. It took me nearly three straight days in SimPE to do it, but I'm glad I did. It really is like an obsession. D:
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MaximilianPS
Undead Member
Posts: 437
da grammar killer
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nice idea but i don't like it 'cause their bodies are hairless !! i can't live w/out a skin with hairs
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dewshine
Horrible Halfwit
Posts: 352
mean sims and empty lots don't mix...
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These are hairless, yes. I'm working on cracking the body overlay problem If I do then you'll have hairs that work like costume makeup. That will make these hairless skins all the better...
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MaximilianPS
Undead Member
Posts: 437
da grammar killer
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i've worked a bit on her skins to add some hairs to the body.. the resoult would be that but it require alot of time, and i don't have it
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« Last Edit: 2007 June 28, 16:21:12 by MaximilianPS »
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