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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 905496 times)
J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #650 on: 2007 April 30, 11:24:02 »
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Is that for changing a sim's last name in game?
Yes, it will change a sim's last name to be the same as his first name.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #651 on: 2007 April 30, 11:28:58 »
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Why would you want to?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #652 on: 2007 April 30, 11:30:45 »
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Why would you want to?
To change a sim's last name? Any number of reasons. Why only first name to last name? Because that's the only way we have to accept an arbitrary string. So you change the first name to the desired last name, copy to last name, then change it back. Isn't that obvious? Or did someone eat your brains for breakfast in that bowl of Witch Puffs?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #653 on: 2007 April 30, 11:57:02 »
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Your way sounds like a right royal pain in the butt pes. I'll be sticking with Christianlov's last name changer thingy for that, I think. Nice & easy.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #654 on: 2007 April 30, 12:12:03 »
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Could there be a way to change the household name ? I know (and I do it quite often) how to do that with simpe, but I would really appreciate a way to do it in game. Thanks.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #655 on: 2007 April 30, 12:39:29 »
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Your way sounds like a right royal pain in the butt pes. I'll be sticking with Christianlov's last name changer thingy for that, I think. Nice & easy.
Christianlov's copier is a 136K piece of bloatware, larger than Macrotastics itself, and yet uses only Maxis textures and resources. It should be like 15K, tops, so the bloat itself is bigger than the entireity of Macrotastics. It also is limited only to copying names from an EXISTING sim, whereas the Debugger can allow you to set an arbitrary last name that does not need to already exist in the game. If I want to change Brynne's last name back to "Silly", I can. Even if nobody in the game still has that last name.
« Last Edit: 2007 April 30, 12:44:37 by J. M. Pescado » Logged

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #656 on: 2007 April 30, 19:18:30 »
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I guess it was brains for breakfast. I don't even know how to change a sim's first name in game.  Undecided

Though I can definitely see the usefullness of this mod now, I usually do name changes in SimPE.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #657 on: 2007 May 01, 00:45:39 »
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Anytime you can avoid quitting and going to SimPE is a good thing. Plus, Mac users dun got SimPE.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #658 on: 2007 May 01, 01:39:20 »
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I don't recall precisely, but this particular method leaves the possibility of a messed-up tool tip on the skewer (unless you Copy First to Last then perform another Set Firstname). Evidently, the game engine relies on the Baby Dialog to invalidate the old tool tip.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #659 on: 2007 May 01, 01:46:32 »
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This particular method can have some caching issues: You have to let the game run a few ticks after changing the first time or it won't copy.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #660 on: 2007 May 01, 01:51:53 »
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Just for clarification:

By "a few ticks" do you mean a few sim seconds? And do we need to let the game run for a few sim seconds between each change? or just that first time?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #661 on: 2007 May 01, 02:27:15 »
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Yes. Unpause and let the game "chew" on those changes for a second before trying another change.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #662 on: 2007 May 08, 05:34:22 »
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Could someone kindly direct me to a step-by-step tutorial on how to completely delete a Sim from the game? I've done this twice now and fucked up the entire neighborhood's residents both times. Sad
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #663 on: 2007 May 08, 06:10:49 »
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See Deleted II: Electric Boogaloo!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #664 on: 2007 May 13, 17:37:28 »
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It would be really nice to have an RTFM for Dummies that explained in detail what each option on the debugger does.  For those of us who aren't Awesome enough to figure it out for ourselves.  Gee, if we were Awesome we could make our own.

So please, please a new RTFM? 

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #665 on: 2007 May 15, 16:54:39 »
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Um, I don't think fangirls particularly appeal to JM.  Perhaps an offering of blood or sacrificing a goat or some such.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #666 on: 2007 May 16, 13:07:40 »
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Throw babies into the volcano for Pele?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #667 on: 2007 May 18, 01:53:27 »
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I am trying to find out how to regenerate missing tombstones and urns using this debugger.  How do I find that option?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #668 on: 2007 May 20, 02:41:42 »
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Pause the game, summon a dead sim with an Ingelogical shrub, make it selectable by shiftclicking on it, select it, then SHIFT-CLICK on the debugger to spawn its tombstone, and give it 2 orders in a row, like move here, sit there, to stop it from "dying on another lot".
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #669 on: 2007 May 20, 03:10:25 »
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What does "Remove global urnstone tokens" mean?  I'm getting this in several lots in an old Pleasantview neighborhood I've recently returned to.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #670 on: 2007 May 20, 04:27:17 »
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What does "Remove global urnstone tokens" mean?  I'm getting this in several lots in an old Pleasantview neighborhood I've recently returned to.
It removes all the "urnstone in transit" tokens. Sometimes they can become dangling and lost. Pushing the option while you have a tombstone in transit (Sent, but not visited, moved, and saved) will result in the loss of the tombstone.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #671 on: 2007 May 21, 13:57:17 »
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I've got a lot with 2 sims and LotDebugger is constantly harping on the Fix-Work State for both of them.  It turns up all the time, every single day, appears before and after work.  Neither of them has been late for work even once (which is what, I understand, it's supposed to fix.) 

It may make perfect sense to the awesome, but I'm obviously not awesome. I'm just curious about what's going with that and how it all works. Does it have something to do with their motive state when they leave for work? Though they've been pretty green when they leave for work; it's not too hard to get them out the door in good shape when there are only the two of them.

p.s. What the hell is frobnication?  I think that's the word.  I haven't touched that one...
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #672 on: 2007 May 21, 14:09:13 »
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Fix Work State exists to set the "Exemption" bit, so the option will always exist unless you have already done it. If you go to work anyway, it has no effect, but this is useful if you get reset after a patch or expansion install and are unable to go to work (without immediately being heavily and permanently penalized), or have a job where the carpool will not appear after a new lot move-in.

If you don't know what Frobnication is, don't frobnicate anything. The description itself serves to ward off the ignorant.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #673 on: 2007 May 21, 14:52:35 »
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You only do shit like that to make people insanely curious so that they'll go and click it just to find out what happens, so that you may then sit around and say "I told you so" in a snidely-superior tone, right?

...not that I can't identify with that impulse...

I'm not going to try it, anymore than I'm going to decimate neighborhood, but I'd still like to know what it means.
« Last Edit: 2007 May 21, 15:00:25 by Count Four » Logged

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #674 on: 2007 May 21, 16:19:40 »
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Make a backup and do it!
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