My Botched Attempt at Modding
syberspunk:
I haven't looked at your hack, but if you are only doing a global BHAV hack, then you pretty much usually only need the BHAVs that you actually changed. You usually don't have to clone an entire object just to hack BHAVs on a global level.
So... if you didn't actually change anything in the GLOB or OBJD files, then you can delete those too. I really hope you didn't change anything in those files, because that most likely could cause very ugly problems. Especially since the AgeController globals are inherited by a lot of other things (at least I think so).
In global hacks, you usually only need to just include BHAVs, BCONs, and maybe TTAB and/or TTAs files. And even then, only include things that you actually made changes to.
It seems really strange that changing a BHAV to allow zombies to age would screw up other sims... if you follow dizzy's (I think it was dizzy? ???) instructions in that other thread, I imagine it would only be a single change of one line in a single BHAV. *shrugs*
If your hack isn't doing what you want it to do... then you should go back to the drawing board and figure out how to get it working properly. I wouldn't recommend releasing/distributing your hack for others to use, unless you are like actually requesting people to test it out. But if you know it doesn't work how you actually want it to... then... uh... what's the point? :P
Ste
dizzy:
Wow, this is messed up. So many things wrong here. :P
You'd best start over again. Just extract the one BHAV you want to change, add that to a new package and change that.
kutto:
This is really odd. I only changed two things. There are two checks for being a zombie in the "Process-Age" area. All I did was make the true point to the false, and left everything else alone. Anything else messed up is EA's fault.
You say to only leave in what I change, right? Wouldn't that just leave the zombie check? I'm not sure I understand. It seems like the game would check if they were a zombie, and then do nothing.
jrd:
Maybe the zombie code tree pointed somewhere else. Try the following: make whatever the TRUE or FALSE is that points to the "Is Sim a Zombie" check, point to the zombie check's T or F instead (completely bypass it).
kutto:
So, skip the zombie check, and delete all the other BHAVs?
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