My Botched Attempt at Modding
jrd:
Delete anything you did not change, and in the BHAV(s) you DO change, bypass the zombie check completely.
I don't know if you had an answer to this yet, but if you see "invalid BHAV", normally don't worry about it. Since you're making a mod and not a complete replacement, the game will look in objects.package (and other downloads) for these BHAVs—they're only marked as invalid because they're not directly part of your mod. If you were to include everything in your game to the SimPE file path, it could find them, but I don't recommend you do that. SimPE is already slow enough as it is and you gain nothing by it really.
kutto:
Ok, I'll try this out. Hopefully, it will work, and I'll be much happier.
kutto:
I did everything I was told, honestly, but I still seem to be screwing something up. I deleted everything except the "Process-Age" BHAV. I altered it so that the zombie check was completely bypassed. In the game, nobody aged at all. Then, I deleted the check. Now, aging is unchanged. Zombies still don't age, but people do.
How are these zombies not aging when there's no more zombie check? I don't get it. :(
dizzy:
How about reading what I posted?
1) Start over
2) Load objects package and *extract* the one thing you want to change
3) New
4) Add what you extracted in step 2
5) Save your new package
6) Modify it, commit, save again
Why are you having problems with this?
kutto:
I thought that was what I did. I started over. I extracted only the age contoller out of objects.package. What do you mean by new? New package? Wouldn't that have the same effect as deleting what I didn't change? Around step 3 and 4. That's where I'm having problems it seems.
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