Zombie Apocalypse: BRAIIIIIIINS!

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jsalemi:
Quote from: syberspunk on 2006 December 09, 19:28:38

I would prefer a non cheaty way. At least with an interaction or a potion or what not, things come with some kind of cost, penalty, or consequence.
Ste


Thought you'd be interested in this, then -- someone on MTS2 has come up with a Zombie cure potion:
http://www.modthesims2.com/showthread.php?t=209590

sudaki:
Third edit's a charm.

For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.

J. M. Pescado:
Quote from: sudaki on 2006 December 13, 08:03:47

For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.

Noted. Appears something doesn't exist yet in NL. Will have a workaround for next version.

nectere:
What would make this mod truely awesome is if zombies were turned into an NPC type character with the prerequisite extreme personality not unlike the evil cow mascot except with 0 neat points and that they emitted a permanent stench, because lets face it, zombies arent nice, they are quite disgusting in general and they stink.

Neat = 0
Outgoing = 10
Active = 10
Playful = 0
Nice = 0

jsalemi:
Are there any prerequisites for a zombie to attack someone?  I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.

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