Zombie Apocalypse: BRAIIIIIIINS!
jsalemi:
Quote from: syberspunk on 2006 December 09, 19:28:38
I would prefer a non cheaty way. At least with an interaction or a potion or what not, things come with some kind of cost, penalty, or consequence.
Ste
Thought you'd be interested in this, then -- someone on MTS2 has come up with a Zombie cure potion:
http://www.modthesims2.com/showthread.php?t=209590
sudaki:
Third edit's a charm.
For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
J. M. Pescado:
Quote from: sudaki on 2006 December 13, 08:03:47
For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
Noted. Appears something doesn't exist yet in NL. Will have a workaround for next version.
nectere:
What would make this mod truely awesome is if zombies were turned into an NPC type character with the prerequisite extreme personality not unlike the evil cow mascot except with 0 neat points and that they emitted a permanent stench, because lets face it, zombies arent nice, they are quite disgusting in general and they stink.
Neat = 0
Outgoing = 10
Active = 10
Playful = 0
Nice = 0
jsalemi:
Are there any prerequisites for a zombie to attack someone? I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.
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