Werewolves grrr / Made fix, download at your own risks

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Theo:
You might try to override the property set then, setting the skintone value to zero and see if the face mask appears for other skintones.

I don't have Pets yet, but it's a bit disappointing to know that werewolf characterization is made with face masks instead of meshed beards :P

pioupiou:
I did not take a look yet (too busy playing....) but it might cause problem because (I suppose) the mask includes some parts of skin and thus would look strange on some skintones (not sure if I'm clear, my english is not cooperating today, too much kitten and puppy I think  ;)).
I'd better fool the game into seeing my custom skintones as S1, S2 etc accordingly to their tones, but I don't know that could be done.
Pioupiou

Weaver:
I had some weird occurrences with Werewolves in a brief Pets testing, especially applying vampirism to the mixture.

Apart from a wide-selection of boolProp testing cheat menu options not working or falling flat, my created Werepire later got stuck with the skin tone during early-hour transformation and even after taking the cures - with or without fangs, cape and garlic-abhorrence.

Oddly enough the NL Gypsy sells the new cure when the game information tips state the Obedience Trainer is the wholesale market to buy cures to supernatural moonlight strolls. Competition? Price check!

eamethyst:
I did see in the Prima guide, that if you also have NL installed the gypsy will also sell the Lycanthropy potion.

Larxene:
Is this happening to default custom skin tones as well? If so.. well damn, that sucks.

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