So what's been fixed in NL
dmchess:
Quote from: HatedMaxoid on 2005 September 13, 22:27:04
For the car portal one we are working on to remedy (at least try to fix up any irregularities, the source of the problem has not been nailed down).
I imagine you're well aware of such things, but just in case here's crammyboy's portal fix on MTS2; presumably either looking at the code in it or talking to the author will show you at least one thing that causes it (by causing portals to be randomly deleted sometimes).
DC
MaxoidTom:
Quote from: sanmonroe on 2005 September 14, 00:56:10
Quote from: HatedMaxoid on 2005 September 14, 00:41:15
Quote from: sanmonroe on 2005 September 14, 00:35:55
Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1
BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.
We've seen this thread and are working to reproduce and fix some issues. Some are designed that way and there's not much I can do about that.
In terms of the large neighborhood sizes, while we've made some improvements in the Uni patch and in Nightlife, I cannot guarantee that we've found everything. I'll continue to bring this up as a major concern of the community and see if there's anything more we can do that doesn't require huge architectural changes that will destabilize the game (NL has some big architectural changes that we can leverage for this in the future, however).
Couple things,
1- I hope you don't mind, I made a rough compilation thread on the main boards listing what you have said so far.
2- Thank you for posting and answering our questions. We understand how difficult some of these bugs are to fix with limited resources, the lack of communication has been what was driving everyone crazy. This will surely alleviate much of the tension and worry. Some of us are used to dealing with companies like Firaxis and BHG and expect to have to fight for even a nod.
3- For large neighboorhoods, if you are having problems reproducing some of the bugs, would it help if we made available corrupted neighboorhoods for you? The one I have been spending the last week trying to fix with workarounds, hacks, SimPe, and alcohol is under 400 meg. Zipped that is less than the size of uploading/downloading a quality porn vid. Many people have high speed connections and would be willing to put files up.
4- Is the team using the "critical fixes" from the two sites as a base for things that definitly need to be repaired? If so, with some optimization the game could be made stable much longer.
1 & 2 - No problem
3 - We can generate large neighborhoods, so posting one will not be necessary.
4 - We have looked at some of the "fixes" that the modding community has come up with. In some cases they are valid, or at least point in the right direction. In others we've had to fix in other ways because of the amount of edge cases that pop into our heads.
MaxoidTom:
Quote from: HRH Posie on 2005 September 14, 00:50:31
Sorry to be a pain here but I don't believe you addressed the issue of the special Uni NPCs. Do you know if the patch allows them to be moved in with families in the main neighbourhood in the same was as the YA townies? It does seem odd that townies can move in, transition to adult and get a degree however the cheerleaders and mascots cannot do so. I really would like it if the patch could address the issue of the cheerleaders constantly appearing as llamas during their adult years. Also I presume the missing secret society memory is a design issue?
I think you have to build up enough relationship with them in order for them to graduate with you. As for the skins for the adult years, the only skins in the external outfit group for cheerleaders & mascoards that are valid for the adult ages are the llama ones. I'll see what I can do about this, but no guarantees.
As for the secret society, I think this is as designed, though not sure why.
MaxoidTom:
Quote from: Diala on 2005 September 14, 01:12:25
I know this isn't really productive, but I am glad to see at least one Maxoid person getting involved with the fans. Personally, I thank you for being here and answering questions. You see, I am relatively new to computer gaming. I have used video game consoles ever since I was young, though, and the thoughts of 'patches' never would've crossed my mind. However, The Sims 1 and 2 ARE different kinds of games, which openly allow fan content in them. I guess I am just a bit frustrated that any game would have these types of bugs, and wouldn't be so quick to fix them.
I have one question, though. This probably has been asked, so excuse me, but what date would we expect the Uni patch to become avaliable? And is there a patch currently in the same CD as Nightlife, or will it come a bit later?
The Uni and Nightlife patch are currently undergoing testing, and will make it out to you guys as soon as our QA department gives the thumbs up.
HRH Posie:
You're welcome ;D However I must say my last cheerleader was engaged to a YA sim with a 100/100 relationship and attended the graduation party. She didn't graduate with Dustin Broke though. Thankfully Beau was in College at the time and invited Anna to move in. I then had to play the College years, let her graduate then combine her with Dustin back in Pleasantview. Should townie sims randomly graduate with player sims? I'm a little curious as I have never seen this.
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