So what's been fixed in NL

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gynarchy:
Crashed to desktop, sorry.

sanmonroe:
Quote from: HatedMaxoid on 2005 September 14, 00:41:15

Quote from: sanmonroe on 2005 September 14, 00:35:55

Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1

BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.


We've seen this thread and are working to reproduce and fix some issues.  Some are designed that way and there's not much I can do about that.

In terms of the large neighborhood sizes, while we've made some improvements in the Uni patch and in Nightlife, I cannot guarantee that we've found everything.  I'll continue to bring this up as a major concern of the community and see if there's anything more we can do that doesn't require huge architectural changes that will destabilize the game (NL has some big architectural changes that we can leverage for this in the future, however).


Couple things,

1- I hope you don't mind, I made a rough compilation thread on the main boards listing what you have said so far.

2- Thank you for posting and answering our questions. We understand how difficult some of these bugs are to fix with limited resources, the lack of communication has been what was driving everyone crazy. This will surely alleviate much of the tension and worry. Some of us are used to dealing with companies like Firaxis and BHG and expect to have to fight for even a nod.

3- For large neighboorhoods, if you are having problems reproducing some of the bugs, would it help if we made available corrupted neighboorhoods for you? The one I have been spending the last week trying to fix with workarounds, hacks, SimPe, and alcohol is under 400 meg. Zipped that is less than the size of uploading/downloading a quality porn vid. Many people have high speed connections and would be willing to put files up.

4- Is the team using the "critical fixes" from the two sites as a base for things that definitly need to be repaired? If so, with some optimization the game could be made stable much longer.

MissDoh:
After I send all the townie teens in college I notice the game did not created new ones so my newest teens were not able to bring back friends home from school or work and meet other teens unless I created new ones myself which is very annoying, will this be fix?

Everytime I go on a community lot either in college or regular neighborhood community lot on which I put an "impresso express-o-matic" I notice the game created a new NPC and from time to time I notice I must have 50 of those barista, has this been fix since it takes a lot of space in the character folder and will there be a way to delete the extra ones we had by mistake.


EDIT:  Oh Well, like usual on chats my questions are never answered....  :-\ so I will type them differently in case it helps!

Diala:
I know this isn't really productive, but I am glad to see at least one Maxoid person getting involved with the fans. Personally, I thank you for being here and answering questions. You see, I am relatively new to computer gaming. I have used video game consoles ever since I was young, though, and the thoughts of 'patches' never would've crossed my mind. However, The Sims 1 and 2 ARE different kinds of games, which openly allow fan content in them. I guess I am just a bit frustrated that any game would have these types of bugs, and wouldn't be so quick to fix them.

I have one question, though. This probably has been asked, so excuse me, but what date would we expect the Uni patch to become avaliable? And is there a patch currently in the same CD as Nightlife, or will it come a bit later?

HRH Posie:
I haven't seen a date published Diala however there is this here.

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