So what's been fixed in NL
MaxoidTom:
Quote from: miclsimmer on 2005 September 23, 16:08:13
MaxoidTom replication of Terrain Paint problem is quite simple....make some or download any lot with them and use them on a lot. Delete them or one of them and see what happens to all lots that have them. Also try apppling just one without all being attached to lot or try to package a lot without them.
Can you be sure to post more information on the official web form?
Hook:
Quote from: rainbow on 2005 September 23, 16:09:13
I think I will try the modular stairs since this is very irritating. If that doesn't work I don't know what I'll do next.
The very first thing I do whenever I play a new lot is to remove the standard stairs and replace them with modular stairs. Sometimes this requires surgery on the lot to allow the modular stairs to fit.
Standard stairs only allow one Sim at a time in each direction. I've tested it with three Sims going up and three going down at the same time with modular stairs. I even saw four Sims going in one direction once, but I can't verify that one.
I'm not sure what might be blocking your stairs after 24 hours. It sound suspiciously like the "piano isn't fun after 24 hours" bug where some data gets corrupted after that time. "Working as designed"... but Maxis changed their minds after being shown exactly why it's a bug, not a feature. Maybe MaxoidTom understands our frustration now. And with NO feedback loop on the feedback form, there will be no way to tell Maxis why it's a bug, not a feature, using the official form. Not that the modders, who are the best ones to tell Maxis why it's a bug, will be using the form; they'll be too busy fixing the bugs. *sighs*
Hook
Inge:
Quote from: Hook on 2005 September 23, 18:02:27
I'm not sure what might be blocking your stairs after 24 hours.
I don't think the in-use flags usually have a time out feature. They're meant to clear up in the Standard Exit functions. Usually an object also resets when it has errored. But if the in-use flag isn't reset by the init function, they could stay marked in-use.
gali:
I always put two sets of stairs in each house, and never have a problem such "in use", or sim complaints. May be the simulator shows it's "frustration" of putting only one set of stairs?...:)
Ancient Sim:
One thing I haven't seen mentioned anywhere is the fact that when YA's have a graduation party, the memory is just "Had a Great Party" or "Had a Lousy Party", not "Had a Great Graduation Party" or "Had a Horrible Graduation Party". I have to go into SimPE and alter these, including all the invisible ones they pass on. Similarly, they NEVER ask to have a graduation party, only a normal one or a sports one. They spring these up as soon as they graduate, so it's obviously meant to be a request for a graduation party, but it never is. I haven't had a party since installing NL so I don't know if it's been fixed, but somehow I doubt it.
As for the stairs, this happened to me shortly before installing NL in one of the Maxis-made original houses, the one with the gazebo at the bottom of the garden. All the Sims can come down the stairs no problem, but they couldn't go up, they insisted their path was blocked (and no, it wasn't a kicky-bag or a cellphone). The only solution was to replace the stairs.
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