So what's been fixed in NL
MaxoidTom:
Quote from: MaxisManiac on 2005 September 21, 04:35:46
MaxoidTom, I have a serious problem with Nightlife. Ya see, there's this one lot, and everytime I load it up, everything is normal. After a few seconds, however, the two adult Sims disappear from the Sim Selection menu, along with their characters themselves. They are still alive, just removed from play. The Toddler, however, stays. If I save, and load it back up, they respawn in front of the house, only to disappear again.
Before that house, I had another Sim go downtown with the adult male of that family. His wife was there as well, and when the date ended, I had my Sim go home. I was suspecting the game thought those two Sims were still at that community lot (?). I dunno. Any ideas?
Can you turn testingCheatsEnabled on and after they disappear? Then look in your My Docs\EA Games\The Sims 2\Logs\OETreeDelete.xls and see what is deleting the sims? You can also post the results here.
MaxisManiac:
Alright, well, before I turned on testingCheatsEnabled true, I noticed in both adult's queues, they had abvout five things, all with the "Love Potion #8.5"'s icon in them. The man autonmously drank the love potion, and then went to ask his wife, Gina, about her turn-ons/offs. Anyway, I turned the cheat on, and then looked in that log file. (Right?)
I'm not sure what to look for, actually, but I found a bit at the end about the woman, Gina:
Object being deleted on tick 168471 : Memory - EP2 - Attraction Marker ID 385, in tree Function - Main ID 4097 on node 2 with object Memory - EP2 - Attraction Marker as me, and object Memory - EP2 - Attraction Marker as the tree owning object
Object being deleted on tick 168569 : N004_User00181 - Gina ID 546, in tree Interaction - Use Love Potion ID 8230 on node 5 with object N004_User00181 - Gina as me, and object N004_User00181 - Gina as the tree owning object, stack object N004_User00181 - Gina ID 546
Object being deleted on tick 168579 : Emitter - Me So Sexy ID 554, in tree Function - Main - Track Sim - SG ID 8196 on node 22 with object Emitter - Me So Sexy as me, and object Emitter - Me So Sexy as the tree owning object
Object being deleted on tick 169478 : Social - What Turns You On/Off ID 543, in tree Function - Main - SG ID 8193 on node 2 with object Social - What Turns You On/Off as me, and object Social - What Turns You On/Off as the tree owning object, stack object Social - What Turns You On/Off ID 543
Object being deleted on tick 169581 : N004_User00181 - Gina ID 543, in tree Interaction - Use Love Potion ID 8230 on node 5 with object N004_User00181 - Gina as me, and object N004_User00181 - Gina as the tree owning object, stack object N004_User00181 - Gina ID 543
Object being deleted on tick 169600 : Emitter - Me So Sexy ID 552, in tree Function - Main - Track Sim - SG ID 8196 on node 22 with object Emitter - Me So Sexy as me, and object Emitter - Me So Sexy as the tree owning object
MaxoidTom:
Quote from: MaxisManiac on 2005 September 22, 00:54:35
Alright, well, before I turned on testingCheatsEnabled true, I noticed in both adult's queues, they had abvout five things, all with the "Love Potion #8.5"'s icon in them. The man autonmously drank the love potion, and then went to ask his wife, Gina, about her turn-ons/offs. Anyway, I turned the cheat on, and then looked in that log file. (Right?)
I'm not sure what to look for, actually, but I found a bit at the end about the woman, Gina:
Object being deleted on tick 168471 : Memory - EP2 - Attraction Marker ID 385, in tree Function - Main ID 4097 on node 2 with object Memory - EP2 - Attraction Marker as me, and object Memory - EP2 - Attraction Marker as the tree owning object
Object being deleted on tick 168569 : N004_User00181 - Gina ID 546, in tree Interaction - Use Love Potion ID 8230 on node 5 with object N004_User00181 - Gina as me, and object N004_User00181 - Gina as the tree owning object, stack object N004_User00181 - Gina ID 546
Object being deleted on tick 168579 : Emitter - Me So Sexy ID 554, in tree Function - Main - Track Sim - SG ID 8196 on node 22 with object Emitter - Me So Sexy as me, and object Emitter - Me So Sexy as the tree owning object
Object being deleted on tick 169478 : Social - What Turns You On/Off ID 543, in tree Function - Main - SG ID 8193 on node 2 with object Social - What Turns You On/Off as me, and object Social - What Turns You On/Off as the tree owning object, stack object Social - What Turns You On/Off ID 543
Object being deleted on tick 169581 : N004_User00181 - Gina ID 543, in tree Interaction - Use Love Potion ID 8230 on node 5 with object N004_User00181 - Gina as me, and object N004_User00181 - Gina as the tree owning object, stack object N004_User00181 - Gina ID 543
Object being deleted on tick 169600 : Emitter - Me So Sexy ID 552, in tree Function - Main - Track Sim - SG ID 8196 on node 22 with object Emitter - Me So Sexy as me, and object Emitter - Me So Sexy as the tree owning object
Thank you, this has been very helpful. I've got someone on it right now.
In the meantime, any potion may not be safe to use if you think your sim will complain about it using it (if pushing the interaction fails, the code will delete the sim erroneously).
Ancient Sim:
Quote from: J. M. Pescado on 2005 September 21, 00:26:04
The last time I was in a city and passed by a Wal-Mart, I was accosted by no less than 8 panhandlers. I'm sure there would have been more, but that was the maximum number of visitors allowed.
This is one of the funniest things I have read in ages. Not because it relates to Wal-Mart (which we don't have here, unless you count Asda which has been taken over by the Wal-Mart people and as a result gone all weird and American already, y'all), but because it's so incredibly sarky, dry, and ... well, BRITISH. I swear Pescado is alive & well and living in the middle of the Yorkshire Moors.
Ancient Sim:
One thing I've just realised that hasn't been fixed is the extra graduation memory. Since installing the expansion, I had a Sim move and it gave her a "Graduated Cum Laude" memory when she'd graduated "Summa Cum Laude" about 10 years previously. I took it out in SimPE but the game insisted on putting it back in. This is my 'self Sim', so there is no way I'm letting her have an inferior degree!!! Another Sim who graduated "Magna" was given "Graduated" when she moved Downtown. In both cases, these were the second moves since graduation, not the first. It probably doesn't help that all the graduated Sims have lost their diplomas, together with their mobile phones. On top of that, they don't even realise that they own phones, mp3 players and handhelds (esp. mp3 players) because they keep asking to buy them. Several of mine have ended-up with two or three of them because I keep forgetting and give them one when they ask.
Incidentally, I thought there was going to be a patch in Nightlife but if there is, I received no notification that my game was being patched. It said it was checking to see if my game was up-to-date and said it was immediately, there was definitely no patching occurring at that point.
Oops, just realised I've posted twice in succession in the same thread. Might mean another set of lips going ...
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