So what's been fixed in NL

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MaxisManiac:
Ancient Sim, I have that problem as well, and it gives all their relatives a memory too. I had one grandmother receive almost two pages of Graduation memories.

Another extremely annoying thing is the fact some memories are not being recorded. I had two furious Sims fight, and they became Enemies. Yet, the winner had no memory of ever becoming Enemies, but the loser did. (I'm sure this has been posted about before).

Bane~Child:
Quote from: MaxoidTom on 2005 September 13, 18:47:01

Let me know which ones you are concerned about and I'll do some digging.

Well, there is the death of Sims interacting in play with Toddlers, specifically the Rabbit Head.  TwoJeffs became interested in our find and did some checking into this phenomenon.  He found that the game does not check for motive failure and so he came up with a fix to correct this.

Basically anything using the code for '0x85' (set to next Sim/Neighbor) that causes 'Too Many Sims Overflow'  - such as age transitions, final exams, going steady, Pollination Tech, corrupt death involving no tombstones or inheritence, birthday party wants, computer chatting, incorrect accounting for Secret Society friends causing no abductions, moving out bug.

Pregnant Sims unable to visit Community Lots without dropping dead.

Hopefully some of these have already been addressed with the upcoming release of the Stand Alone Patch, but you may wish to visit and compare notes with this thread at the official site (The Sims 2 BBS > Expansion Pack Discussions > University > "buglist version 7") where 135 bugs, glitches and the infamous critical overflows were identified.

MaxoidTom:
Quote from: Ancient Sim on 2005 September 22, 07:11:21

Incidentally, I thought there was going to be a patch in Nightlife but if there is, I received no notification that my game was being patched.  It said it was checking to see if my game was up-to-date and said it was immediately, there was definitely no patching occurring at that point.


The game reads the latest objects.package and uses the latest executable.  There is no need to "back-patch" the old executable or the old scripts.  Code that was in Uni was brought forward and modified in NL.

miclsimmer:
Quote

...  don't think has been mentioned yet. The ground cover or terrain paints used to  ...
...  dodgy there. If you even select the groundcover tool, without applying any to the  ...
...  up for me. That's how I first discovered the buggieness. I tried deleting the  ...
... , this usually corrupts the lot. These ground paints can not be removed even with the  ...
...  command to remove all groundcovers, the lot still saves with them. I  ...

As you can see this has been brought up before but I can not find anywhere where it is addressed as fixed, being fixed or live with it.

Terrain Paints or ground covers  when deleted or disabled are the cause of many game problems including  game crashes upon lot entry.

Please, if there is info on this I missed would someone point the way to it. Thanks

ElviraGoth:
Quote from: Hook on 2005 September 19, 21:36:23

It's possible that simply saving the lot with a newly pregnant Sim and exiting, then immediately reentering will not cause problems.

Apparently the game thinks the Sim has had morning sickness for over 10 days, where death by disease normally occurs.  While normally morning sickness cannot last more than a day, something seems to be telling the game that it's been more than the normal period.

It may be that if you save the lot, then play other lots for a while, then go back to the lot with the newly pregnant Sim, the game thinks more time has passed for that Sim than just what you've played on that lot.  I tend to have lots where I'll play for a while, then quit and play another lot for a while, then eventually go back.  It's very likely that more than 10 days passed playing other lots.  I've only had the pregnancy death once, but after the first time I was very careful never to save between lullaby and the first bump.

I guess this is what I'm saying:  If you never save between lullaby and first bump, you'll never experience pregnancy death.  If you do save during this time, you *might* experience it.

Hook



Yes, it was my understanding that if the lot had been saved either by someone in the house going to a community lot or by saving and exiting the game that this happened IF the pregnant sim was between baby bells and first bump.  This is what I was trying to duplicate.  I have 12 families that I rotate play for 3 sim days at a time, and can usually only get through two, maybe three families each rl evening when I play.  So I might play the Red house on a rl Monday and not get back to them until rl Friday.  I may even see the pregnant but unbumped sim on a community lot or they might come home with another sim whose lot I'm playing.  I still have not been able to have a death occur from this.

But I have had sims that didn't get that first bump when I KNEW they were pg.  Couldn't get the "try for baby" option (even though they were still young enough to be able to), no bumps of any kind whatever.  Had to take them to another lot for the bump (and sometimes, the birth) to happen.  (Either move out or invite from another lot and make them selectable until a bump appears.)

So I wonder if this is the same thing but on a different level?  See, I don't have a pg death, but I occasionally have a pg no-show or no-birth.

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