The World's Slowest Sims Player
linolino:
Quote from: Ancient Sim on 2005 September 05, 14:24:57
I have now taken to putting siblings in the same house whenever I can, to reduce the number of houses I need to play and keep them in synch chronologically
Hey Ancient Sim, hehehe, yes, thats the most effective technique as to make the playing faster and more synch.
Whenever i can i join 2 couples in the same house. Recently i just reduced the number of playable houses in my neighborhood from 8 to 4, by joining the families. now each house has 2 couples and their kids, wich can be 2 per couple (its a resonable number).
Its much better now, the game flows better.
As for synchroning the families, i often use the following technique:
I play a house until its time for someone's birthday. just before they grow up, i stop playing, then i go cycling through the houses doing the same.
Except when it's a baby or toddler's birthday, since they can't be invited to someone's house anyway.
When im over cycling, I go back to the 1st house and start the new lifestage.
ZephyrZodiac:
8 houses only!!!!
I prefer having just three or four sims per house, I find the game flows better, even if it means more houses!
linolino:
My idea of a good-flowing game = more things happening in less time of playing, not necessarily with full control of the sims.
and Hey! it's not only 8 houses. its a lot of houses!
My poor computer is only a Athlon XP 1.6 , 256MB RAM , GeForce4 440 MX
I have to play with everything on low, and dorms and community lots runs sloooooooowwwwwwwwwwwwww......
its extremely unsettling have to wait for the lots to load. the less lots, the better
ZephyrZodiac:
In that case, my sympathies! I'm surprised your game plays at all! When I installed Uni I had to upgrade to 1GB of RAM, or I missed so many options!
Shivani:
I can't really get into the idea of playing more than one house, so synching isn't usually an issue for me. Spare children get shipped off once they're adults to a new home so they're available as friends (or further down the line, remarried back in). Even so, the "legacy" family I'm playing right now doesn't even come close to being to spec, but I simply can't make an actual story out of it.
It's far more tempting to take stories I've written for other reasons and attempt to simify those instead. Then I suppose I'd play really slowly in order to get exactly what I want, but then...it wouldn't exactly be playing at that point. If I did that, I'd set up a neighborhood called Pixel Studios with stage sets.
I made a bunch of townie kids so mine had friends to bring home or get their first kiss from, uni YAs, and of course, a bunch of people for the "heirs" to marry. I think I spend more time re-designing the house or admiring the way the kids come out.
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