The World's Slowest Sims Player

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windy_moon:
 ::)

I have to be.  I'm curious if there is anybody who is slower than I am.  My 11 year old was watching me play the other day, and I was driving him nuts...constantly hitting the pause button, queing commands, taking pictures, etc.

I've been playing the Sims 2 for just about 2 1/2 months now. (Resisted buying earlier because I was a weeeee bit too obsessed with Sims 1 )

Anyway, the point of this thing is generations, right?  I swear I have at least 300 hours of game play in so far (maybe more but I shudder to count higher), and I can't get past my first generation. I've grown up most of my teenagers I first created (Sims 1 favorites redux), and some of them have children, but that's as far as I've gotten...and no Univ sidetracking.

My stories keep expanding as more Sims interact with my core Sims.  I get interested in a Maxis family all of sudden and then there goes that weekend of play, as I get involved in those characters and bring them along.  And then of course, I have to age everybody evenly or I go nuts.  The other weekend I got a little bored and made a handful of fresh CAS because I despise townies.....new stories, lots of new stories...but the same generation.

Sigh.  Anybody as slow as I am?  Anybody used to be as slow as I am and then found themselves in recovery?  (Don't even get me started on the Elixir of Life....I don't think anybody in my Sims neighborhood will ever die.  I can't help myself.  I freak when my Sims have a cold and make them rest a lot.)

 :P

Andrea

Shivani:
It's only been within the past week or so that any sim of mine ever died of old age, and at that, I felt horribly guilty for some reason.

Now, killing them off on purpose is a different story entirely.

Inge:
I didn't start really playing a serious neighbourhood until after Uni was out.  Until then I was just getting my teeth into how we could mod the code, and testing, and experimenting with ridiculous in-game situations.   I also had a problem feeling at all involved with the Sims - I couldn't empathise with them at all with their weird facial expressions, I had got used to Sims 1 where you chose a face complete with its fixed expression, to portray a certain personality of Sim.   To me all the Sims 2 sims looked like the same sort of person.

Then I decided to start a proper game and see what happened.  I made 4 men and 4 women and spent ages getting them exactly right - and each of them had unique and deliberately exaggerated facial features, like huge brooding eyebrows, or a tiny pointy chin.

Since making those, I have played through at least 6 generations, rotating through each house at midnight Sim Time to keep their ages up to date.   I play one Uni Year to one Sim Day in the neighbourhood.   But I only allow myself 4 regular home lots, one temporary overspill emergency lot, and a holding lot for boring Sims I might want to bring back into play some time.   That means I have to practice restraint with the breeding.  Often in a family of 4 children, only one of those children will be allowed to marry and have children of their own in the next generation.  The others live in the holding lot, or join a large household and have parties (so my breeder sims can meet and get to know one another).

I have actually become very fond of a couple of Sims in this neighbourhood, and was actually quite tearful when one of them died.  My current favourite has just become an elder, but she's still beautiful to me.   I think the ones you like don't seem to go as braindead when they become elders.   In fact I use my birthday cake to do euthanasia on the more boring elders.

linolino:
hehe, you know, i used to be just like that.

Actually, only this month is that i got my second generation. since the game came out. i was kinda of playing with aging off.

But i suddenly realized why i shouldn't do that:

1 - When I play that way, i aways end up playing for like 2 days straight and when i stop playing, I have that bugging feeling that i wasted my time, cause nothing evolved in my game.

2 - Another reason for that is because I used to pause ALL the time too. And i realized that i was taking about 1 hour and a half to play 1 single sim day!!! and thats actually goes by in 16 minutes if you don't pause.

3 - And to end with, playing that way, I don't get all the fun and features that the game offers, cause it's very unchallenging.

So what i'm doing now is the following:

1 - I ONLY use pause the game 1 + 1 time per sim / each sim day. so if i have 4 sims in the house, i can only pause the game 5 times.

2 - Also i don't turn aging off, and have a restrict policy about Elixir of life: I only allow adults sims to drink it, and ONLY 1  hourglass.

3 - I realized that i don't have to make a sim live everything a person would live, first because no person has a life of 86 days anyway, so it's like I'm just playing some, not all, of their days; and second because if make every sim do everything in the game, i will have played everything in the game in only 1 generation, then i'll get bored.

I'm gettig more fun this way, and i only need to play a few hours to get enough sim for the day!
Without pausing the game, i can't control them all the time and some unexpected situations happens, like a plot twist, and i finnaly get to see some unfriedly interactions (cause i never allowed them to get to that point, before), and some that only happens autonomously (like sim drinking milk from the fridge)

BUT, this is beeing good for ME. I know that lots of people have fun playing the other way, im not judging anyone, just sharing my experience!!! good simming!

PS: OH, i just remembered this. You know, one thing that helps a lot becuase i can't control them all the time now, is a mod i found in www.modthesims2.com that is called plumbob3d. it is a set of differents methods of free-will, focused on different stuff. there are 4 options: the Player control, where there is no free-will. Fun free-will, where they will focus on having fun; Social free-will; and the last one, Ask Plumbob, that will make them focus in mantaining their lowest needs. if there is no low needs, they will just sit in a nearby chair or sofa.

Renatus:
Yeah, I'm about that slow anymore. I only managed to get through generations and let sims die when I took a stab at a Legacy challenge; that ended when I was bored to tears on generation 4. Even when I didn't control them like little puppets, it was too easy; the only thing that brought any variety into their lives was a couple of bad chance cards (and I made all of the money lost from those back in less than a sim generation).

Part of what slows me down is that I like to make nearly everything custom. I have two custom neighborhoods, both of which have custom terrains, houses, and townies, all of which take quite some time. Even in prebuilt neighborhoods or with NPCs I go to the trouble of altering them so their appearances match their personalities better and so they don't look so generic - in MY worlds, people get to look like themselves even when they are at work! ;)

I also tend to play with aging off or lots of elixir when I am trying to set up a story, or in general, as sometimes I feel that their life cycles are too fast to get some things done, and too slow for other things. The first sim I made should have died twice over, I played her so long; I kept feeding her elixir so that I could continue to play out her story! It doesn't help that I set up really intricate story lines, and insist on everyone aging in sync - so all teen sims of like age go to Uni at the same time, period.

Still, I like playing at more of a slow stroll than a fast run - but I know how to play at a fast run when things get tedious (hello, Uni). It's definitely a play-as-I-feel sort of game for me, truly a virtual dollhouse, so much so that I even extract my favourite sims for re-use in any future neighborhoods. *g*

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