neighborhood view weirdness

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MsMaria:
That's the fancy house on Wright Way street. I believe Merelly said she redid the roof to appear as it does now.

Mirelly:
Silly Pescado ...  ::)

J. M. Pescado:
Quote from: Mirelly on 2006 July 16, 16:22:01

I just finished playing around with it. There's a definitive roofing glitch-artifact where the roof joins against the tower. The tower's roof causes the valley area, where the main roof meets the tower, to disappear. This is due to the way the game engine makes the uppermost roof supercede any lower level roofs. I don't know whether this the direct cause of the neighborhood view display problems. My instinct would be to say it isn't; but it probably doesn't help. I succeeded in getting a better design (in my opinion) but then had the problem of the main roof displaying inside the upper (clerestory) level of the tower/turret ... this may be due to the absence of a floor.
OFB special roofs don't count as roofs in the same way, and will not overwrite a roof that is underneath it. Thus using it for the tower roof causes the regular roof to still be in the tower.

Mirelly:
Silly me ...

Thanks JM. I have not used the OFB roofs much because, like so many Maxis' goodies, they are not as charming as they are mal-charmed. The news that they "don't count as roofs" is one more reason not to use them. Like I said I was just playing around with the roof problem on a Maxis designed house, which (by definition) was way beyond any effective fixing.

Ancient Sim:
Looks like the one with the pagoda thing at the bottom of the garden to me.  Cassandra & Darren lived in it in my original Pleasantview, but nobody does in my second version. 

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