neighborhood view weirdness
HelloKit:
Recently my game has started fouling up the neighborhood view representations of some of my houses when I save them. Sections of wall, and sometimes an entire level, are missing. I'm attaching a couple of pics to show what I'm talking about. Some of them correct themselves after I've played and saved them again, but I'd like to figure out what's causing it in the first place and stop it if possible. Anyone know?
Eleonora:
Hmm, my guess is that your video card can't handle it all at once and just 'skips' certain parts.
But hey, at least your neighbourhood looks better than mine. In my game all trees seem to have fused into one green spikey object, and my community lots display as emty plots with some vague blobs on them.
J. M. Pescado:
Actually, these are artifacts caused by roofing. I'm noticing in many cases you're using gable roofings, and anytime those touch a wall, that entire wall is likely to simply disappear in the neighborhood view. In order to avoid this, you have to draw the roof into the house itself, then "overwrite" it with an overhead roof so that it doesn't block usage. Very complicated and stuff.
Mirelly:
I agree with JM. Roofing should be completed so that it covers each floor where any roof is required and subsequent storeys are then added by building "through" the existing roof. Doing this prevents many of the otherwise disfiguring roofing artifacts from occurring and also makes possible the construction of some types of shed roof that are otherwise impossible to build. Some roof-related artifacts are almost impossible to avoid (without redesign of the underlying walls) and by following the principle of roofing each floor as you go helps you spot and (re)design out such problems before the house construction has advanced to point where correction is a major chore.
Rose Outlaw:
Isn't the house in the second photo an original one in Pleasantview or did we happen to download the same one?
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