Raising the game's difficulty level (read the 1st post and vote, pls)

<< < (7/8) > >>

Sagana:
If I want more difficult play, I just don't use the aspiration objects (or career rewards - although I don't usually go that far). I've gotten so the only one I use on a regular basis is smart milk as I feel a great need to quickly have my sim toddlers learn to walk and be potty trained. Other than that, I ignore the aspiration awards and maxing out skills becomes more difficult and there's less "quick money". I also start a fair number of sims in CAF as adults as they're harder to play. Oh and set goals for myself, like even if they *need* a new bed or a bookcase or something, if they're asking for paintings and rugs I buy those instead. If they want to spend money/time stupidly, it's their simulated life ;)

linolino:
but i couldn't do that. you see, it's not that i don't like those objects. quite the opposite. actually i loved the idea of the rewards objects when the game came out. however it's the easiness that we can get them that bothers me.

The game is cool, but i think it misses more unlockable features, special items that are hard to get and such.

That's why i want to raise considerably the rewards price, so it won't be a regular object any sim can have at anytime. Its much more exciting this way. eg: if you had to pay a lot of asp points for a money tree, wouldn't you think it is a special item, and would care for it very well so it wouldn't die and would pass it from generations to generations? well, at least i think this ould be great.

now with nightlife, i would also like to raise the price for all cars, they are too cheap

Motoki:
I also feel like the game is getting easier with each add-on. Without the addons, you had to choose your aspiration at creation or growing up to teen wisely. Then with uni you got one chance to change it and now with NL you can get an object that requires a very low number of aspiration points and basically change your aspiration at will.

Without the addons, the career rewards were a bit harder to get and collect all of them and you only got them when being promoted a specific level. With uni you graduate pretty much being able to get a high level job in any career and get the rewards the minute you accept the job as long as you are at the minimum required level. You can easily use the computer and newspaper to change jobs one after another and get most of the rewards all at once.

I also think those aspiration rewards make the game way too easy and cheat-like and are very, very easy to get. I'd almost be for removing them or disabling them, but then that kind of makes the want system pointless I suppose. At very least I think they should be harder to get. I have numerous sims with over 200,000 aspiration points and I wasn't trying all that hard either.

linolino:
yes! YEY! let's make the money tree 50,000 asp points, and the elixir 100,000! and the money-make machine to 200,000!! and the ReNuYu-Orb to 300,000!!! Now THAT will be fun! And i mean it! How extremely suprised and disappointed I was, when I saw the orb was less than 7,000 points!

Sagana:
> I'd almost be for removing them or disabling them, but then that kind of makes the want system pointless I suppose.

It doesn't for me - I actually like the aspiration desires. I treat them as things my sims want, some way for them to tell me how they're thinking of things, and the achievement is really it's own reward. So I check out what they need and if they're ok then we work on what they want. I don't necessary work on skills or a promotion or whatever unless they want to (they usually do). I like the ones they have to work towards and lock those and ...I dunno rate the ease and quality of their life based on them (I don't mind if they don't get them - it just means they have harder lives, more trouble figuring out what they want out of life and the like, just like some people). And then, I build sims with ideas in mind for their characters, so when the wants match well I get all excited ;) - for example I recently created a finance and popularity couple to be parents to babies I have stories in mind for. I was all pleased because they had lots of lightning bolts for each other (tho I didn't pay any attention to their signs or stuff) and wanted the right LTWs/career aspirations for the story I have in mind, both came up with lots of flirt and woohoo wants even tho they aren't family or romance oriented, and both of them shortly came up with "have a child" :) So I felt like they worked perfectly (yes, I'm very character oriented). And when they achieve LTWs I feel like they've had satisfying lives (tho failing sometimes is good too) and other wants are icing... I dunno, just works for me.

I just don't like the aspiration awards - they feel like cheating to me, much more than hacks. I use Rennie's baby mobile so my kids all grow up to toddlers with 3 or 4 body pts and that feels "right"  (it's exactly how my grandson tones up his body ;) but jumping in a machine so you never have to sleep or use the bathroom or whatever. That feels like a cheat.

Guess I'm weird. But I like the game that way and it *is* harder. :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page