Raising the game's difficulty level (read the 1st post and vote, pls)
linolino:
I'm looking for ways to Mod the items below. If you have any information that might help, about how to do this with SimPe, please post here:
1 - Lower the reward points for every want, making it harder to raise aspiration level and to buy aspiration rewards
2 - Change the total asp points needed for to reach platinum, making it harder to get to platinum level, but not to gold level
3 - Enable Aspiration decay while sleeping and while offworld
4 - Make bills more expensive
5 - Raise the cost of the hiring services (maids, gardeners...)
Aspiration Rewards:
The game is about generations. So the rewards should also be a reward for playing the generations. Making the rewards harder to acquire, will make them valious items that the grampa sim acquired and will leave in the attic for his grandchildren, or that your adult sim really earnt, becuase you really worked on those wants!
And also, that reward that sucks out asp points will be actually usefull, because raising the rewards price, will make it usefull sometimes to get some "extra" asp points!!!
Reaching Platinum Mood:
My sims are constantly in Platinum mood, however there is no such thing. No one is always in the best mood ever...
However it is very easy to reach platinum level. For example, and adult sim needs less than 4000 asp points before he reaches platinum level. just by fullfilling a few wants, you get there. That's very little for someone to be "as happy as ever".
Maitaining the Apsiration level:
The Aspiration metter has a fixed decay rate. It decays only each 8 hours in platinum level, each 16h in gold and green level and each 32h in red level, only at the top of the hour. But the decay don't occur if the sim is off the lot or asleep.
Considering platinum level that has the fastest decay rate, if the sims sleep 8 hours a day, they'll miss 1 decay when they are asleep. Also they can miss another decay while they are at work; and if the sim takes a 10 min nap just before the top of the hour when the decay occurs, he will miss the 3rd decay. Since the day has 24 hours, that sim have missed all the 3 decays of the day. if you repeat that process you can have a static aspiration metter as long as you want. Considering that almost every want is easily fulfilled, you can get platinum level and keep it forever. wheres the challenge in that?
So i think that enabling the decay while sleeping or offworld, the sim will have a point in fulfilling all those wants, because they will need them in order to mantain their aspiration level that will certainly decay from time to time.
It does not mean your sim will get stuck in aspiration failure, it means more normal and bad mood for sims.
Oddysey:
Aspiration meter varies by age. Increases as they get older. I think that's the kind of thing that's hardcoded, though. Doubt we'd be able to mess with it, but you never know.
On the rewards thing, I'd download JMPescado's anti-ghost sign and poke around in the files. Once you find out how to mess with the reward value on that, theoretically you'll be able to alter the same value on the other reward objects. I say use JMP's because it's easier to find and it's all in one package, with nothing else there.
linolino:
oh, thats right! i could look into the no-ghost sign package...! the problem then will be finding the files for the other aspiration rewards...
now as for the asp metter.. oh no, i hope its not hardcoded...! tehre must be a way of raising the amount of asp points needed to fill it...
syberspunk:
Actually, maybe if you looked at the aspiration reward recharge hack, that should pretty much have most of the files for most of the rewards. Then, presumably, they would have the same group id, and you could just filter the objects.package for that and look at the different instances. Hope that helps somehow.
Ste
linolino:
Quote from: syberspunk on 2005 September 01, 17:54:31
Actually, maybe if you looked at the aspiration reward recharge hack, that should pretty much have most of the files for most of the rewards. Then, presumably, they would have the same group id, and you could just filter the objects.package for that and look at the different instances. Hope that helps somehow.
Ste
great idea! thanks.
No clue about the Asp Metter though uh? oh well..
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