Raising the game's difficulty level (read the 1st post and vote, pls)
Oddysey:
Hook . . . I never thought I'd say this, but you are even more awesome than I am in Excel. My spreadsheet that calculates the end of the world using U.N. estimates pales in comparison. (The look on someone's face when you say, "According to U.N. estimates, the world as we know it will end in approximately 90 years," is absolutely priceless.)
I'm pretty sure that YAs use the same meter as adults.
laracon:
I don't have Uni installed so you'll have to use trial and error. As for extracting, no, just alter as you require commit and save
dizzy:
Quote from: linolino on 2005 September 03, 04:08:51
no no no, thats just ridiculous. It should decay while sleeping and also when offworld...
In my opinion, you're making your game so that your sims will be hopelessly locked into aspiration failure. They cannot achieve wants while asleep or off the lot, so why would want decay during that time?
If you just want a hack that gives them constant aspiration failure, then just ask for that. No need to complicate it with a lot of pointless dancing around it.
J. M. Pescado:
Quote from: Oddysey on 2005 September 03, 14:07:30
(The look on someone's face when you say, "According to U.N. estimates, the world as we know it will end in approximately 90 years," is absolutely priceless.)
Dammit. We still have 90 years? I was hoping it would at least happen within my lifetime. Now it's absolutely nothing anyone here has to worry about at all, because even the 12 year olds here will be dead by then.
laracon:
linolino, in objects.package (group 7FF64E02), you will find BCONs controlling aspiration decay for both sleeping and working. I thought I'd give it a try by using the same constants as for the different ages, also within this group. It makes aspiration success much tougher, as dizzy-two points out, you cannot counter failure during sleep or work. You could tweak these constants to some other level if you wish, giving the result you require but this would probably be unique to your style of play.
Navigation
[0] Message Index
[#] Next page
[*] Previous page