Harder Jobs + OFBp2 Fixes
cwykes:
OFB2 is the patch that just came out. OFB1 is the old OFB patch from March. The new one has more fixes in it than the old one. the list of the new patch is on the sims2 site and is here in the podium too.
The patch says it fixes the problem where teens with jobs in businesses get a car pool arriving along with the school bus. That's the only problem i've had, but I'll DL it anyway as you say I need it.
J. M. Pescado:
The reason teens have a carpool arriving at the same time as their bus is not a bug, per-se. The reason the bug arrives with their carpool is because their work hours started at the same time their school hours did, making it physically impossible to do both at once.
OFBp2, therefore, added a new job schedule with attendant changes for teens. These work hours are actually quite nice, but are shorter, only 5 hours instead of a full 8. The bug is that the game would pay out incorrectly as a result. Not to mention these are nice work hours other sims might be interested in!
cwykes:
Ah - so it was the pay that was buggy, the "as intended" job and school hours just clashed.. I was actually looking forward to seeing if my teen could hold down a proper job without getting fired by skipping school occasionally. No challenge any more...
Ancient Sim:
Quote from: J. M. Pescado on 2006 June 17, 18:43:05
Quote from: Ancient Sim on 2006 June 17, 14:09:28
What exactly are the fixes? I already have your mod for ensuring they don't get paid for irrelevant skills, so this is obviously something different.
Fixes include recognition for teens still in the "old" hours track, not-teens in the shifted-hours version, and correct paychecks for those hours.
So any teen who is currently employed at a business will get their hours changed automatically by this mod? I think I only have one at the moment and she's a townie teen (due to become playable though) because once I get back to their lots I get them to quit so they can do an ordinary teen job to get the High Achiever, although that's more difficult now that I have Syberspunk's mod in that makes getting an A+ harder. Basically, my method has been to employ newly-transitioned teens not yet in employment (Fortune if there are any) so they develop business skills, then by the time I play their lot again they have decent badges that they can use later in life.
J. M. Pescado:
Quote from: Ancient Sim on 2006 June 19, 15:21:25
So any teen who is currently employed at a business will get their hours changed automatically by this mod? I think I only have one at the moment and she's a townie teen (due to become playable though) because once I get back to their lots I get them to quit so they can do an ordinary teen job to get the High Achiever, although that's more difficult now that I have Syberspunk's mod in that makes getting an A+ harder. Basically, my method has been to employ newly-transitioned teens not yet in employment (Fortune if there are any) so they develop business skills, then by the time I play their lot again they have decent badges that they can use later in life.
No, it simply fixes the recognition of the job as an "owned business job", instead of handing bugged paychecks out. If you want to flip the hours around, you can try the debug option "Change My Shift" in BRY.
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