Harder Jobs + OFBp2 Fixes

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baratron:
Out of interest, do these numbers apply across the whole Neighbourhood, or just across a sub-Neighbourhood? It could be argued that Strangetown and its Downtown are separate constituencies, so you could have a sim elected as Congresscritter for Strangetown without affecting the availability of the job in its Downtown...

(This would be a nifty addition to the hack, if not already there. And should be easy for the man who wrote Local Walkbys! 8))

J. M. Pescado:
Whole neighborhood. Given how easily and quickly one can travel between them, they're almost assuredly the same area, represented as "SimCity".

cwykes:
I've had two newly hired sims quit on me because they were vastly underpaid.   
Stupid sims shouldn't have taken the job if they weren't happy with the salary!    >:(

Not sure if it's the hack or another buggy bit of maxian code, but I think the problem is they were hired for another lot. 

First one was a gold badge florist hired for a new business who had a couple of other badges.  I wanted to set up a new business, bought the deed and decided to make it a florist when I found a gold badge florist with management potential on the available employee list.  When I visited the lot for the first time, he was there ready to craft, so I built the florist shop around him and set him to work on snapdragons.  He quit very quickly.  I guess it wasn't a florist when I hired him so maybe his badge didn't count somehow. 

Second was a gold badge sales girl hired from home for a business lot selling statues.  No other badges.  Can't explain that one away.

J. M. Pescado:
Relevant wages has no really good way to determine what the correct wage for THAT lot was if you hire them from a different lot. You will have to adjust their wages when you go to that lot if you hire from the wrong lot. The alternative being that most sims become unemployable due to irrelevant qualifications.

cwykes:
Sales is always relevant though.  So it's the second one that really didn't feel right.  Surely that one shouldn't have happened?

When hiring sims for another lot, I think I'd prefer the "count all badges" approach rather than the "count none".  You don't have to hire them if they are too expensive and I really wasn't up for the nasty surprise of two of them quitting almost immediately.  Your hack, choice of course, but it's something to think about.  Including a warning in the readme would be a useful too 

"If you hire sims for another lot, their wage may not be correctly calculated.  Check they are not massively underpaid when they turn up for work or they may quit without warning!"

I got a better selection of sims when I hired from another lot for some reason.  The florist guy didn't come up in the list of sims to hire for the lot I was on, but there he was in "hire sims for another lot" so I decided to set up a florist there and then...  I was bored with waiting for a reporter!

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