Strange Car Pool Behavior
Magicmoon:
Been having this problem lately, but unfortunately I don't know when it started so am having trouble tracking down what is causing it. At first I chalked it up to a Maxis oddity since random things like this often happen, but now it happens every time.
A sim is scheduled to work at 8am. Carpool arrives at 7am. Once the sim gets into the car it will drive to the end of the road then stop. It will stay there with its engine running until after 8am at which time it will then leave the screen.
Same thing happens when they get home. Car arrives at 3pm and sim gets out. Then car drives to the end of the street and sits there until 4pm at which time it will leave the screen.
The times above are made up so that it would be easier to explain the problem. The same thing happens at any time of the day/night that the carpool is scheduled.
Looking through my hacks I wrote down all that I could find that had anything to do with the carpool and/or portal. The ones after the line were put into the game AFTER I was already having the problem.
antiwatchout
monique MQ Work Bring Friend Dialog_v1.0
carpoolfix.package
NL - school bus - bring friend dialog.package
Insim-Inteen- one of them has the get in car pregnant fix.
---------------------------------------
CBOY_Portal_deletion_fix2 (juggling fix)
NL - Move Away From the Portal
ownable carpool comm lot fix
syberspunk-spaceshipcarpoolbugfix
The reason that it is so aggravating is that the whole time the car is on the lot I have quite a bit of slowdown plus that aweful engine sound...especially on the low end cars. The engine sound drowns out/overrides other lots sounds such as piano playing, talking, phone ring, etc. So twice a day-for each sim-I go through an hour of this aggravation. I almost went nuts yesterday when 2 adults and 3 teens all had jobs that had different carpool times.
Any suggestions?
starrling:
Do you have a sideways "driveway" on the street? Because I'm having similar problems but it was the street parking so I deleted it and all is well.
syberspunk:
I may consider the 'ownable car pool comm lot fix' discontinued since I have been unable to address all the issues that other users have had with it. The resulting behaviour seems to be funky and unpredictable at best. But that is most likely NOT the cause of the problem. Your issue sounds like the case of the blinvisible object in the road. You can see my reposting of a similar problem over here.
This particular case was due to the carpool bug caused by invisible spaceships getting stuck on the road. The syberspunk-spaceshipcarpoolbugfix is a preventative fix for this, but it will not clear up an exisiting problem. I can't be certain that is the source of your problem, but if you ever had a space abduction gone wrong, that probably is the cause.
Pretty much the only way to that I know to fix it for sure is to move the family out and back in. Alternatively, you can try using the lotdebugger (reset and delete the offending object) or stuck object remover (I'm not even sure how to use this, but I think you put it on the offending tile and it lets you delete it?), but I personally have not attempted those methods. Once you fix the lot, the syberspunk-spaceshipcarpoolbugfix should prevent any future spaceship carpool related bugs. But... if you still get problems, it would be ideal to play with debug mode on and post an error log if you can.
Ste
Magicmoon:
Well, I'll take out the ownable carpoolfix but it isn't causing the problem because you will see that I said everything below the line were items I put into the game after the problem was already occuring.
Although the problem behaves very much like Sims1 did when something was stuck in the road, this problem is occuring on more than one lot. I want to say all lots, but to be honest I will have to go back and play more to see if that is really true. I tried to use burniator on the street but it doesn't seem to be able to be placed there. If I remember correctly (and I don't always remember things right) I even tried moveobjects on to place the burninator in the street. I see that the person in the link you referred me to used buyable fire instead of stuckobjectremover. I haven't tried that. But the poster didn't say whether it solved their problem or not.
I started a clean neighborhood awhile back and have only had one abduction since then. I had no problems at all with that scenario although I do believe that the problem started after that happened, but not necessarily right after that happened. As I said, it's been going on awhile and I am not sure when it started. But I downloaded the spaceship fix as a preventative anyway.
Also, the lot I was playing last night that was driving me nuts was definately NOT the lot the abduction occured on.
I'm getting ready to play the game in a few minutes and will try playing with testingcheats on to see what happens. But I once did that and the game got stuck in an infinate loop of errors that wouldn't stop until I chose (delete?) I think that was the option, which deleted my Sim. Of course I left the lot without saving but that has made me kind of skittish about playing with that enabled. But first I guess I'll try the lot debugger. Only thing though is I'm sure this is occuring on more than one lot.
Thanks for your help. I'll try your suggestions.
akatonbo:
Quote from: magicmoon on 2006 May 31, 00:44:00
I'm getting ready to play the game in a few minutes and will try playing with testingcheats on to see what happens. But I once did that and the game got stuck in an infinate loop of errors that wouldn't stop until I chose (delete?) I think that was the option, which deleted my Sim. Of course I left the lot without saving but that has made me kind of skittish about playing with that enabled.
While the problem you had is a hairy one, having debug mode on doesn't cause errors... it's just that when debug mode is on, you aren't SEEING the error messages. If everything in your game is working the way it is supposed to, there won't be any error messages in the first place, so if you get tons of error messages when debug mode it turned on, then something is broken, and that something would be broken whether you were seeing the error messages or not.
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