Strange Car Pool Behavior

<< < (3/3)

syberspunk:
Quote from: magicmoon on 2006 May 31, 19:08:00

I'm still working on the problem and haven't had a chance to try all the suggestions everyone has given me and haven't pinpointed exactly which lots have the problem and which don't. I played last night with testingcheats enabled but no errors were generated at any time, even when the carpools came and went.


Well... if you don't get any errors on the lot that has something invisible blocking the road, then you probably don't have any deleted portals on that lot. It's probably just a case of an invisible object. What you can do is have your sims walk down the road. Try to start them at one end, and make them walk down as straight a line as possible towards/past the invisible object. If there is indeed an invisible object in the road, they will/should stop just before it, and then complain about the object blocking their path, assuming you don't have any mods that change that (possibly nowhining type mods). If you're lucky, you might even get a thought bubble that shows what the object might be. As you see in the pics I posted, my sims had thought bubbles of UFOs.

Quote from: magicmoon on 2006 May 31, 19:08:00

The error that caused the infinate loop with testingcheats enabled was "Missing neighbor for data access."

Well heh, there you go. You probably really shouldn't go deleting stuff all willy nilly. If you start deleting memories or tokens or anything, you also have to do thorough clean up and remove all references to that memory. Memories can get past on to other sims via gossip or witnessing events, and if you delete the source of a memory that is passed, then whenever that memory gets referenced, it probably will try to access the non-existing memory that you deleted, which can cause the missing data errors. You also shouldn't just delete sims all willy nilly without doing a thorough clean up as well. You would have to delete all references, such as family ties or friendships, or even acquaintances where other sims might have talked to them once and they now show up on their relationship panel. Deleteallcharacters also doesn't take care of everything. You might read in other threads about it, how you might have to delete the SWAFs and other references.


Quote from: magicmoon on 2006 May 31, 19:08:00

On the plus side Crammyboy's hack kicked in and said to exit lot without saving.

Yep, that is definitely a critical fix needed. You never know what could cause portal deleting. Before the patches, if it wasn't for crammmyboy's fix, we probably wouldn't have known that things like juggling cups and reading books could cause portal deletion. :P


Quote from: magicmoon on 2006 May 31, 19:08:00

Better to fix what's wrong first before adding another mod.

Heh, yeah definitely. The carpool fix probably won't cause any destructive behaviour, but it wouldn't hurt to err on the side of caution.

Hopefully you figure out what's wrong and fix your lot. The lotdebugger method might work. But it might be a long tedious process. You would have to turn on debugmode, then use the lotdebugger to reset all objects. Then, for each dialog box, you should read what the object is, and reset it for all other objects, until you find anything that might be related to vehicles. If you find a UFO vehicle, you probably should delete that. If you don't find a UFO... well it could be some kind of other stuck vehicle on the lot. Maybe a maid or delivery van, or a mechanic's truck? If you suddenly lost the ability to call a specific service NPC, or they don't show up when you do call, then that is probably a clue. Well, best of luck. :)

Ste

Navigation

[0] Message Index

[*] Previous page