Sims4 is not gonna happen on here, is it?
Two Eyed Cyclops:
Quote from: Madame Mim on 2016 February 23, 21:12:00
What gave it away?
Sarcasm! Tasty. I wasn't always butthurt, but when I do, it's a comedy movie scene.
J. M. Pescado:
RaeKira:
!!!
Levini:
I can't wait to see what kind of awesomeness Pes shall put out.
*fingers crossed for an OMGWTFBBQ Remake*
J. M. Pescado:
The current thing I'm screwing around with is experimenting with time. All previous time-scale modifications to the game have had numerous issues: Twallan-style Relativity causes time-hiccups where the sun jitters in the sky, and generally breaks event scheduling by causing triggers to fire at the wrong times: When a trigger programmed to go off "3 hours later" goes off in the expected number of ticks, but time has been repeatedly rewound, the times are wrong. The other attempt I've seen results in the times for actions to not actually changing, so LENGTHY idle delays where your sim stares vapidly into space for no perceptibly obvious reason result, and the action still ends up taking a huge amount of time. Since nobody has really managed to do this WELL yet, I'm exploring my own options, and think I may have found something.
It has its own side effects, of course, but these may prove easier to overcome. Testing is underway. Or rather, testing WOULD be more underway, if this didn't greatly increase the number of annoyances-encountered-per-simday that must be squashed.
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