Sims4 is not gonna happen on here, is it?

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Levini:
Quote from: J. M. Pescado on 2016 March 05, 05:18:48

The current thing I'm screwing around with is experimenting with time. All previous time-scale modifications to the game have had numerous issues: Twallan-style Relativity causes time-hiccups where the sun jitters in the sky, and generally breaks event scheduling by causing triggers to fire at the wrong times: When a trigger programmed to go off "3 hours later" goes off in the expected number of ticks, but time has been repeatedly rewound, the times are wrong. The other attempt I've seen results in the times for actions to not actually changing, so LENGTHY idle delays where your sim stares vapidly into space for no perceptibly obvious reason result, and the action still ends up taking a huge amount of time. Since nobody has really managed to do this WELL yet, I'm exploring my own options, and think I may have found something.

It has its own side effects, of course, but these may prove easier to overcome. Testing is underway. Or rather, testing WOULD be more underway, if this didn't greatly increase the number of annoyances-encountered-per-simday that must be squashed.


Seems like an interesting thing to start out with and pick apart, I never myself noted the issues with Relativity in that sense, but I suppose it's because I didn't pay much attention myself when I played a lot, but in all if you can fix how game time flows without breaking things like the sky and event timers, then it's worth the extra symptoms to stomp out. If I may ask, what kind of annoyances are you seeing pop up with your attempt to fix it?

Also if I may ask, how are you faring with modding in S4? I know there's a bit more hoopage to jump through with S4Modding, so it's interesting to see how people adapt to them.

J. M. Pescado:
Quote from: Levini on 2016 March 05, 06:00:50

Seems like an interesting thing to start out with and pick apart
Well, it's not quite what I started OUT with. I started OUT by simply waving a hammer around randomly, breaking things just to see what would happen if I smashed a file in certain ways, without any intent of actually making a directed change, to see how they game would react if I inserted a file that was knowingly defective in specific ways, or deleted core game files. None of THOSE things are actually fit for mortal consumption.

Quote from: Levini on 2016 March 05, 06:00:50

I never myself noted the issues with Relativity in that sense, but I suppose it's because I didn't pay much attention myself when I played a lot, but in all if you can fix how game time flows without breaking things like the sky and event timers, then it's worth the extra symptoms to stomp out.
Well, yes, you know me. I'm extremely picky like that. That's why Awesomeware is made to the highest standards.

Quote from: Levini on 2016 March 05, 06:00:50

If I may ask, what kind of annoyances are you seeing pop up with your attempt to fix it?
Mostly of the "don't fucking do that, oh, hey, somebody made a thing for that already" and other EXTREMELY NITPICKY things that bug nobody except me.

Levini:
Quote from: J. M. Pescado on 2016 March 06, 05:41:57

Well, it's not quite what I started OUT with. I started OUT by simply waving a hammer around randomly, breaking things just to see what would happen if I smashed a file in certain ways, without any intent of actually making a directed change, to see how they game would react if I inserted a file that was knowingly defective in specific ways, or deleted core game files. None of THOSE things are actually fit for mortal consumption.

I figured that it wasn't the first thing you tried out and I half expected you probably tried to turn TS4 into a BFBVFS (and probably managed to do it). Have you seen that crazy thing though with custom TS4 script mods? The whole you have a main mod package and this weird TS4Script file in the same folder at all times. That shit seems like an interesting setup, but I personally find it another annoying thing to deal with.

Quote from: J. M. Pescado on 2016 March 06, 05:41:57

Well, yes, you know me. I'm extremely picky like that. That's why Awesomeware is made to the highest standards.
I never questioned that. I liked your mods in TS2 and 3 because they fixed the bugs that I wanted fixed without all the silliness or specialness.

Quote from: J. M. Pescado on 2016 March 06, 05:41:57

Mostly of the "don't fucking do that, oh, hey, somebody made a thing for that already" and other EXTREMELY NITPICKY things that bug nobody except me.
Well no one ever said it's bad to not have to work on things, always frees up time for new things to make.

It's cool to be seeing some vetran modders coming back. I'm hopeful that we'll see some awesome recreations of older and well done mods and some newly done ones.

J. M. Pescado:
Yeah, you don't really wanna know what kind of stuff we get fixated on for personal use, like the blinkenlights mod, an extremely detailed blinkenlights modification that conflicts with absolutely everything and is guaranteed to break every patch...

Levini:
Quote from: J. M. Pescado on 2016 March 06, 09:37:12

Yeah, you don't really wanna know what kind of stuff we get fixated on for personal use, like the blinkenlights mod, an extremely detailed blinkenlights modification that conflicts with absolutely everything and is guaranteed to break every patch...

So the fireworks show was good then. good to know  :P

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