Nightlife: UGLY!

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J. M. Pescado:
Well, I showed you the cool, so I guess it would be extremely out of character if I failed to hilight the BAD news.

First, you'll note that there's a HUGE element of obsessive-compulsive behavior involving several of the new objects outright.

Observe the following:


Some nice, OCD dancing. Notice that no less than *6* of the normally allowed 8 visiting sims is dancing here. This is NOT a healthy pattern of behavior. All are plumbobless, so they're likely functioning autonomously.


Notice the obsessive-compulsive bowling. Notice also that you can see the bottoms of the skill meters, one of which appears as a sim bowls. This suggests that they're popping skillmeters and gaining skills. Meaning that either skill-gaining is allowed downtown, or this unhealthy behavior is actually occuring at RESIDENTIAL lot! The fact that it seems to be skill-building is good, but it's still not healthy that so many sims are doing it at once, particularly on a residential lot, as is likely the case!


Notice the obsessive-compulsion of the karaoke machine. This is not healthy either. Anyone up for a game of Myshuno?


Here you will notice several sims that seem to be doing nothing except cheering at a dance sphere! Does this mean that anytime somebody uses the damn thing, everyone's queue gets wiped so they can cheer at it? Fun, eh?


Look how ungodly many sims are visible in this shot! The lag must be absolutely AWFUL! And the number of NPCs involved! Good gravy, that's 9 extra sims right there! (3 of each type!)


This car is not stopping. Neither are any of the other cars shown. What does this mean, you think? A bug, perhaps, that cars do not stop to release their occupants and simply run off the end of the lot, leaving you to curse and swear at the lack of brakes?

And this is what lies ahead of you read between the lines of their new demo clip. Be afraid, people. Be very afraid.

dizzy:
My main concern is whether bowling is scripted (like the play pool in Uni). I want them to *actually* play, dang it!

J. M. Pescado:
Quote from: dizzy-two on 2005 July 30, 22:22:40

My main concern is whether bowling is scripted (like the play pool in Uni). I want them to *actually* play, dang it!

What kind of silly question is that? Of COURSE it's scripted. The TS2 engine is fundamentally incapable of doing anything other than rendering a series of canned animations. In order for them to ACTUALLY bowl, or play pool, you'd need a full-fledged physics engine. TS2 doesn't have this. The bowling is obviously thus a series of canned animations.

dizzy:
Hehe. Pool, I can understand. It's a static environment. Bowling, on the other hand is perfect for set-up and throw-away anims that you choose at random. Add in scoring, and it's perfect.

If they don't do it that way, I'll just have to *force* it to be that way (assuming I actually do get it some day).

J. M. Pescado:
Quote from: dizzy-two on 2005 July 30, 22:38:55

Hehe. Pool, I can understand. It's a static environment. Bowling, on the other hand is perfect for set-up and throw-away anims that you choose at random. Add in scoring, and it's perfect.
Well, you'd still have to pick from a series of random two-shot bowls. And handle what happens if a player Xes out the interaction after the first shot. Otherwise it'll become uninterruptable. Won't THAT be fun? Nothing like a non-interruptable OCD for visitors to fixate on.

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