| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 Hello! I, along with many of you, loved Makin' Magic for TS1. One of my favorite parts was Magic Town and that is what I am here to present to you today; Magic Town made into a Sims 3 world!  "Recently, there's been talk of strange happenings at the edge of town. Word on the street is that merchants and carnivals have arrived, bringing with them a menagerie of strange, spooky and even magical things. There's also a new cab company advertising family rides to Magic Town, Maybe you should give them a call." I have taken the existing world and expanded it to incorporate elements for TS3. I have taken the time to try and make 1:1 recreations of the original lots. I have ALL EPs and a few SPs. This world is deigned for all EPs so I don't recommend trying to use it without them. But there is NO CC or Store content used    (Not even Riverview)NOT setup for Awesome Story (not every house has a crib/cot) 30 Empty houses (a mix of my own buildings and edited bin lots)10 Empty Lots (1 20x20, 2 30x30, 6 30x20s, 1 64x64)A Working Festival lotThe Supernatural Hangout is by neuroticrobotic
 The House "Cozy Craftsman" is by SimmyRN
 UPDATE 21-01-12
 Added more houses and few more empty lots. Add the rest of the non rabbit hole comm lots. Some terrain sculpting and spawners.
 
 UPDATE 26-01-12
 The world is basically finished; things will only be changed if I or you find an issue. I think I included all spawners (at least one of each). Un-populated but I may make a populated version if I want to.
 
 
 DOWNLOAD
 
 This post will be updated when I update the world.
 |  
						| 
								|  |  
								| « Last Edit: 2013 January 26, 23:59:38 by chazzhay » |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| HomeschooledByTards 
								Senator  
								Posts: 2996
								
								 
								warm n jiggly
								
								
								
								
								
								   | 
 Very nice! I look forward to playing with it. I loved TS1's hoods and Magic Town was great fun.
 I would like to request that when you add more residential / commercial lots that you use straight roads, keep the terrain flat, and leave plenty of space for expansion.
 |  
						| 
								|  |  
								| « Last Edit: 2013 January 18, 20:47:21 by jesslla » |  Logged | 
 
 [19:30] <sooze> YAY BFFs[19:30] <sooze> Bestest Foes Forever
 |  |  | 
	| 
			| 
					
						| imyourboy 
								Dimwitted Dunce  
								Posts: 152
								
								   | 
 Magic Town was my fave!  I will give it a try! |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| HomeschooledByTards 
								Senator  
								Posts: 2996
								
								 
								warm n jiggly
								
								
								
								
								
								   | 
 Played for a sim day. No lag! No routing problems yet either. I haven't tried going everywhere yet, but we're off to a promising start!  |  
						| 
								|  |  
								|  |  Logged | 
 
 [19:30] <sooze> YAY BFFs[19:30] <sooze> Bestest Foes Forever
 |  |  | 
	| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 Thanks jesslla. I guess it helps that the town is flat. My main concern with the routing was the sides of the river, I did leave a section under the bridge to allow for Sims to get down there and swim/fish once I place the spawners. |  
						| 
								|  |  
								|  |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| HomeschooledByTards 
								Senator  
								Posts: 2996
								
								 
								warm n jiggly
								
								
								
								
								
								   | 
   I had no trouble getting down into the river to swim or getting out of the river. Three days into the first week and everything is fine.  |  
						| 
								|  |  
								|  |  Logged | 
 
 [19:30] <sooze> YAY BFFs[19:30] <sooze> Bestest Foes Forever
 |  |  | 
	| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 Good to hear. Will update the file over the next few days after adding more housing and spawners. |  
						| 
								|  |  
								|  |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 Released a version that is what I call 'finished'. OP edited. |  
						| 
								|  |  
								|  |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| HomeschooledByTards 
								Senator  
								Posts: 2996
								
								 
								warm n jiggly
								
								
								
								
								
								   | 
  Time to move my sims to a new hood!  |  
						| 
								|  |  
								|  |  Logged | 
 
 [19:30] <sooze> YAY BFFs[19:30] <sooze> Bestest Foes Forever
 |  |  | 
	| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 I'm glad you're excited. I do hope that there aren't any major issues! |  
						| 
								|  |  
								|  |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| friendlyquark 
								Dimwitted Dunce  
								Posts: 152
								
								
								
								
								
								   | 
 I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.
 If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
 |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| chazzhay 
								Asinine Airhead 
								Posts: 37
								
								   | 
 I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.
 If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
 
 This was the first world I made that I actually released and the more I've played it myself the more I've realised things that are wrong with it. Sorry about that whole thing with the lack of soever but I think I've lost the world files so even if I wanted to I'm sure I'd be able to.    |  
						| 
								|  |  
								|  |  Logged | 
 
 "It does not do to dwell on dreams and forget to live." |  |  | 
	| 
			| 
					
						| friendlyquark 
								Dimwitted Dunce  
								Posts: 152
								
								
								
								
								
								   | 
 That's too bad, it was really pretty to look at, but I expect that you'll make much better ones at some point. Never mind then. |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| saieden 
								Asinine Airhead 
								Posts: 6
								
								
								
								
								
								   | 
 Well damn, I was excited to try to build up the old carnival lots with the new roller-coaster set they're about to release, but I hadn't even noticed the out of bounds paint yet. Oh well, I'll see if I can wiggle around it for nostalgia's sake if nothing else. Thank you all the same for your awesome work on it. |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	|  |