TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]

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chazzhay:
Hello! I, along with many of you, loved Makin' Magic for TS1. One of my favorite parts was Magic Town and that is what I am here to present to you today; Magic Town made into a Sims 3 world!




"Recently, there's been talk of strange happenings at the edge of town. Word on the street is that merchants and carnivals have arrived, bringing with them a menagerie of strange, spooky and even magical things. There's also a new cab company advertising family rides to Magic Town, Maybe you should give them a call."

I have taken the existing world and expanded it to incorporate elements for TS3. I have taken the time to try and make 1:1 recreations of the original lots.

I have ALL EPs and a few SPs. This world is deigned for all EPs so I don't recommend trying to use it without them. But there is NO CC or Store content used :) (Not even Riverview)

NOT setup for Awesome Story (not every house has a crib/cot)

30 Empty houses (a mix of my own buildings and edited bin lots)10 Empty Lots (1 20x20, 2 30x30, 6 30x20s, 1 64x64)A Working Festival lotThe Supernatural Hangout is by neuroticrobotic
The House "Cozy Craftsman" is by SimmyRN
UPDATE 21-01-12
Added more houses and few more empty lots. Add the rest of the non rabbit hole comm lots. Some terrain sculpting and spawners.

UPDATE 26-01-12
The world is basically finished; things will only be changed if I or you find an issue. I think I included all spawners (at least one of each). Un-populated but I may make a populated version if I want to.


DOWNLOAD

This post will be updated when I update the world.

HomeschooledByTards:
Very nice! I look forward to playing with it. I loved TS1's hoods and Magic Town was great fun.

I would like to request that when you add more residential / commercial lots that you use straight roads, keep the terrain flat, and leave plenty of space for expansion.

imyourboy:
Magic Town was my fave!  I will give it a try!

HomeschooledByTards:
Played for a sim day. No lag! No routing problems yet either. I haven't tried going everywhere yet, but we're off to a promising start!

chazzhay:
Thanks jesslla. I guess it helps that the town is flat. My main concern with the routing was the sides of the river, I did leave a section under the bridge to allow for Sims to get down there and swim/fish once I place the spawners.

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