TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
friendlyquark:
I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.
If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
chazzhay:
Quote from: friendlyquark on 2013 November 12, 23:11:05
I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.
If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
This was the first world I made that I actually released and the more I've played it myself the more I've realised things that are wrong with it. Sorry about that whole thing with the lack of soever but I think I've lost the world files so even if I wanted to I'm sure I'd be able to. :-\
friendlyquark:
That's too bad, it was really pretty to look at, but I expect that you'll make much better ones at some point. Never mind then.
saieden:
Well damn, I was excited to try to build up the old carnival lots with the new roller-coaster set they're about to release, but I hadn't even noticed the out of bounds paint yet. Oh well, I'll see if I can wiggle around it for nostalgia's sake if nothing else. Thank you all the same for your awesome work on it.
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