Combining Packages - best results?
bitterquill:
Quote from: ShortyBoo on 2012 July 12, 01:05:33
Quote from: Painkiller on 2012 July 03, 13:20:10
I also combine my mods together in their own pack, so it's easy and fast to re-do it. (When you have over a hundred mods installed, you do see the difference).
I didn't know it was ok to merge mods together. I merge all my other cc, but I for some reason always thought it would be a bad thing to merge any mods. Are there any I shouldn't combine? I mostly have smaller mods that do things like disable sounds or certain animations as well as no mosaic and a few of Twallan's mods.
I have a ridiculous number of mods combined into two packages, one in Overrides and the other in Packages. Around half of those are basic things like texture replacements, and the other half is made up of small-scale XML tuning mods, scripting mods, and a few large-scale mods like AM and much of the NRaas suite. So far I haven't had any trouble with combining them but I keep unmerged copies of everything on a flash drive, just in case, and I always scan them with the Dashboard before merging them.
The sort of mods you're describing would most likely be fine merged, but you can always keep an unmerged backup.
Anach:
Quote from: bitterquill on 2012 July 12, 01:47:02
Quote from: ShortyBoo on 2012 July 12, 01:05:33
Quote from: Painkiller on 2012 July 03, 13:20:10
I also combine my mods together in their own pack, so it's easy and fast to re-do it. (When you have over a hundred mods installed, you do see the difference).
I didn't know it was ok to merge mods together. I merge all my other cc, but I for some reason always thought it would be a bad thing to merge any mods. Are there any I shouldn't combine? I mostly have smaller mods that do things like disable sounds or certain animations as well as no mosaic and a few of Twallan's mods.
I have a ridiculous number of mods combined into two packages, one in Overrides and the other in Packages. Around half of those are basic things like texture replacements, and the other half is made up of small-scale XML tuning mods, scripting mods, and a few large-scale mods like AM and much of the NRaas suite. So far I haven't had any trouble with combining them but I keep unmerged copies of everything on a flash drive, just in case, and I always scan them with the Dashboard before merging them.
The sort of mods you're describing would most likely be fine merged, but you can always keep an unmerged backup.
It's not necessary to merge everything, it depends how compulsive you are. So far everything I've tried to merge has worked, but remember, most NRaas mods need to be higher priority than core mods like Awesome, or you may get problems.
jezzer:
I can't get a lot of cc hair to merge. It works fine in the game and doesn't show any conflict in Dashboard, but throws up a ton of errors when I try to merge it. I just leave my cc hair alone.
Anach:
Quote from: jezzer on 2012 July 12, 13:47:01
I can't get a lot of cc hair to merge. It works fine in the game and doesn't show any conflict in Dashboard, but throws up a ton of errors when I try to merge it. I just leave my cc hair alone.
If you can find an example of which hairs wont merge, post the links to the files on my merging support thread in the s3pe forum at simlogical. Is it an error you get, or simply that they don't work in game? Personally if a file is even slightly suspect, I tend to throw it away, but if there is a problem with the merge process, it would be good to track it down.
jezzer:
It's been a while since I've tried. I don't play Peggy Hair Pokemon like a lot of people do, so I don't have that many cc hairs in my game. I'll give it a whirl again and let you know my findings.
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