Combining Packages - best results?
Ennis:
Greetings, I just got back into Sims 3 after quitting because of massive slowdowns. I knew it was probably my CC but it didn't punch me in the face till I combined packages, and holy shit, to anyone whose game runs slow as hell, COMBINE YOUR PACKAGES because now instead of taking 45 minutes to load, my game takes less than 5 minutes. Jesus Christ.
Anyway, main point - is there a specific size that a package has to be or else it breaks? I have all the store stuff packed away neatly in each package for each month, so far 35 packages. I was thinking of combining each year's packages (09 to 011) to further reduce the number of packages, but considering the large file size of each package, the big ones would be something like 300-500mb each. I recall something about packages not being able to be read over 200mb (?), not sure if that's true but I'd just like to optimize my folder a little further, so I'd like to know if having such huuuuge sizes is a valid idea. Thanks in advance.
(And also, separate question - last time I was here, Pets expansion was borked to hell and back. Wondering now if it's still borked.)
Painkiller:
IIRC it depends of your specs. I have to limit my packages to 250Mo, above that S3PE will throw an error. (I can combine 2 packages of 250mo together to get a big one of 500mo but cannot create any pack above 250mo.) I combined my store months packages until I got compilations of 200~250mo, went at that time from 28 files to 6! I also combine my mods together in their own pack, so it's easy and fast to re-do it. (When you have over a hundred mods installed, you do see the difference). For your non store CC I advise you use the CC magic tool available at MTS, it made me pass from 5 minutes and a half of loading to 2 and a half. It's odd to use in the beginning but you get used to it.
Insanity Prelude:
CC Magic cuts packages off at a gigabyte, so I'm guessing the game can handle pretty big packages. (I don't actually use CC Magic since I'm used to MultiInstaller/S3PE, so this is guesswork on my part.) I'm guessing the "can't read over 200MB" figure comes from that being the point where the Launcher starts a new .dbc.
Anach:
As long as they are under 4Gb you shouldn't encounter any problems. However, for sanity and speed, I would suggest keeping them under the 200Mb mark, as anything over that will make it painful whenever you wish to re-merge to remove something. As Painkiller pointed out, the best package size will be limited by your system specifications, so everyone shouldn't expect the same success at merging larger packages. Just remember to use autosave, and if you encounter any packages that wont merge, then throw them away, as they are most likely bad.
ShortyBoo:
Quote from: Painkiller on 2012 July 03, 13:20:10
I also combine my mods together in their own pack, so it's easy and fast to re-do it. (When you have over a hundred mods installed, you do see the difference).
I didn't know it was ok to merge mods together. I merge all my other cc, but I for some reason always thought it would be a bad thing to merge any mods. Are there any I shouldn't combine? I mostly have smaller mods that do things like disable sounds or certain animations as well as no mosaic and a few of Twallan's mods.
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