KT's Store Fixes (updated 11.02.2013)

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Painkiller:
Oops, sorry Jezzer, I meant s3sr. I was in a bit of hurry when I typed my previous post. I already know how to modify the OBJD and CASP to recategorize the stuff, that's how I fix everything I put in package. I didn't know we could do it with the DCCache though. The problem is rather how to create the recategorizing scripts to use with s3sr that Anach was talking about previously.

witch:
Quote from: Anach on 2012 June 30, 15:45:27

Quote from: witch on 2012 June 30, 14:40:59

I used to do exactly this on my old machine and I found it worked fine. My files then were around 250MB each. With the new machine the dbc files are about 1.2GB which tends to bear out my theory that the quality of the hardware has a significant effect on the process.

It also pays to link to the latest launcher. I don't use the launcher to start my game and it can be easy to leave a link to the old launcher on the desktop. Lately I have remembered to point the shortcut to the most recent launcher and have found it increases stability.


If you install the store content without the game running, they will be limited to 250Mb each (in my experience) or if you install via launcher with the game running (quicker this way) the files will end up larger, as the game tends to try to put everything into a single .dbc, but maybe the install process is more reliable this way? No idea why there is a difference in each process.


I have never installed content with the game running, I wasn't aware you could. The sole difference for me was the two different machines.

notouching:
Quote from: Painkiller on 2012 June 30, 21:40:44

Oops, sorry Jezzer, I meant s3sr. I was in a bit of hurry when I typed my previous post. I already know how to modify the OBJD and CASP to recategorize the stuff, that's how I fix everything I put in package. I didn't know we could do it with the DCCache though. The problem is rather how to create the recategorizing scripts to use with s3sr that Anach was talking about previously.


This post is about OBJK overrides, but it covers the basics of s3sr scripts. Also, you could download Anach's s3sr scripts and just open them in a text editor. Click on Download My Mod and then download the Catalogue Fix. The s3sr scripts are included and you can use them as a template.

jezzer:
Quote from: Painkiller on 2012 June 30, 21:40:44

Oops, sorry Jezzer, I meant s3sr. I was in a bit of hurry when I typed my previous post. I already know how to modify the OBJD and CASP to recategorize the stuff, that's how I fix everything I put in package. I didn't know we could do it with the DCCache though. The problem is rather how to create the recategorizing scripts to use with s3sr that Anach was talking about previously.


I have no clue.  Before Moryrie made her first packages available, I installed everything as decrapped sims3packs and recategorized everything by hand to get all the damned Buccaneer Butthole pirate outfits fixed.  Then I churned my own butter and dipped my own candles.  Times are tough, up here on Walton Mountain.

Painkiller:
Quote from: jezzer on 2012 June 30, 22:26:55

I have no clue. Before Moryrie made her first packages available, I installed everything as decrapped sims3packs and recategorized everything by hand to get all the damned Buccaneer Butthole pirate outfits fixed.  Then I churned my own butter and dipped my own candles.  Times are tough, up here on Walton Mountain.

Ha! The same thing happened to me, I first used can't-recall-the-name's packages who disappeared. Then Moryrie's, who stopped uploading them. So I too was forced to learn to make my own. But it's good since it forced me learn to use S3PE, I even discovered how to make my own override weeks ago for Katy Perry's Sweet Crap. Recategorized all the crap, un-randomized most of it and even removed the English writings from 2 tops' stencils. It can be useful to make your own butter.

Quote from: notouching on 2012 June 30, 22:25:14

This post is about OBJK overrides, but it covers the basics of s3sr scripts. Also, you could download Anach's s3sr scripts and just open them in a text editor. Click on Download My Mod and then download the Catalogue Fix. The s3sr scripts are included and you can use them as a template.

Okay, there was a confusion on my behalf about s3rc's utility. See when you and Anach said you used s3rc to "create an override", I thought that s3rc magically helped cutting down some steps of finding correct the CASP, change CASP, or whatever tedious thing by automating some steps but it doesn't at all. Huge misunderstanding there.

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