KT's Store Fixes (updated 11.02.2013)
Sparks:
Quote from: Painkiller on 2012 June 30, 14:42:54
I don't have the slightest idea on how to do scripts and since zero informations/help/tute/anything were released since that tool exist I cannot use the s3sr method but it's okay since I'm so used to fixing the stuff with the CTU and S3PE that it only takes a couple of clicks to add the latest store set. Plus there's the problem that a bunch of third party CC also need the launcher (counters, worlds, some hairs, some patterns, and even some accessories and clothes!), otherwise they 'break' so It's better not to clog the launcher with all the store because you still need to stuff it with a ton of third party things.
So then use the Launcher strictly for Store items; keep custom content as merged packages. Any custom content that cannot be extracted into package and added to your overrides is probably shitty quality/shittily created anyway.
Anach:
Quote from: Sparks on 2012 June 30, 16:17:33
Any custom content that cannot be extracted into package and added to your overrides is probably shitty quality/shittily created anyway.
This is how I decide what to keep and what not to keep. Anything that is crap quality, missing features, or doesn't work properly, I avoid. Hard enough keeping the game running smoothly as it is, without adding crap. There is an amazing amount of crap out there, yet people install it because it looks ok, and wonder why their game crashes. I also refuse to install CC as sims3pack, but that's just my preference for sanity.
Painkiller:
Quote from: Sparks on 2012 June 30, 16:17:33
So then use the Launcher strictly for Store items; keep custom content as merged packages.
Not before there's a tutorial for s3rc to fix the categories and such.
No, not everything that breaks as a package is crap. Apparently extracting the package breaks 1/1000 of the data of the item, it all depends if the exploded data was vital or not. Generally it's not. Otherwise we should be able to use the counters and the worlds as packages.
jezzer:
Quote from: Painkiller on 2012 June 30, 18:03:22
Not before there's a tutorial for s3rc to fix the categories and such.
I assume you meant s3pe, and it's a little time-consuming, but easy to do. Just use s3pe to open the .dbc files in your DCCache folder (I shouldn't have to tell you this, but back them up first). To recategorize clothing, sort by Tag. Scroll down until you're in the CASP section, highlight an item you want to recategorize, and click the "Grid" button at the bottom of the page. A window will pop open that will let you set clothing categories, etc. Make the changes, click "Commit" and move on to the next thing you want to recategorize. You can also use this on cc accessories to change their type.
For Objects, sort by Name. Scroll down to the OBJD. The Grid for OBJD allows you to set room and catalog sorts for an object, as well as enabling various object flags. Once again, make your changes, "commit," and move on until you're done.
For safety and simplicity's sake, I wouldn't recommend changing anything other than categories. Messing with object flags can cause your game to behave unpredictably if you don't have a good idea of what you're doing.
Sparks:
Quote from: virgali on 2012 June 29, 15:37:37
P.S. This is not store related but I was wondering if you could add the KPST items to your norandom mod, KT? I may decide to arrr it after all if you would be so kind. :)
I made one; see here for a description.
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