removing service/NPC sims
Madame Mim:
I know it's not an ideal situation but have you considered turning them into 'natives'. You could edit them in CAS and then at least they'd be mildly explainable when you encounter them in town.
Neowulf:
Or even the other way around: turn your natives into service sims and nuke the stray ones when you find them.
littleblackdog:
I have decided since it doesn't seem possible to get rid of them altogether, to go with the t.v show LOST set up as a work- around. They will be former members of the Llama (Dharma) Initiative. I actually think that might work out , since it will give me the oppourtunity to indroduce a few more items into their lives.
Would still love to get rid of them, but oh well...
J. M. Pescado:
The core nature of the game is not designed to suit your weirdo urges to build strange neighborhoods. However, if you want to minimize the number of NPCs that appear in your game, remove things that cause them to appear: No rabbitholes, no registers, don't call for any services, type "unsubscribe" into the console in AwesomeMod to prevent the annoying newspaper kid from showing up, etc.
jezzer:
Quote from: J. M. Pescado on 2012 February 12, 13:33:08
The core nature of the game is not designed to suit your weirdo urges to build strange neighborhoods.
I want to put this on a needlepoint sampler and frame it.
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