Awesomemod Request Thread
Potato:
Quote from: floopyboo on 2013 October 27, 11:35:56
Potato, you surely have the most appropriate userid ever. If you ever bothered to RTFM, you'd realise am does this already.
6. Law of Conservation Of Mass [Optional - Default: Enabled]
The Law of Conservation of Mass applies to sim weight gain: Sims cannot
revert to being fat if not given food. They must actually eat in order
to gain weight.
"Law of Conservation of Mass" only applies to sim weight, not sim fitness. Even though it is default enabled my sim still does experience a jump in fitness from 1.5 to 1 while exercising.
Kibble:
This may belong in the Large Intestines of Trogdor, since I'm willing to do the work myself, but how difficult is it to add new behaviors to Supreme Commander? There are a number of these that I would be interested in, as they would help make EPs more playable.
Kyna:
Will AwesomeMod be updated to take into account some of the new objects from ITF?
- AM doesn't recognise the holo-Computer as a computer when skilling writing or when building fun. This is a portable computer that doesn't need a table & chairs (sims stand up to use it), and can be kept in a sim's inventory.
- The Sonic Shower isn't recognised as a shower. The upgraded version of this object has power cleanse, which gives a 5 hour moodlet where the sim's hygiene won't drop.
- The all-in-one showers aren't recognised. They are a quick way to deal with bladder and hygiene at the same time.
There's a new collectible, nanites. Could we have nanites added to the collect macro?
Also, can we have the skillinator updated to take into new skills from the last few EPs, including bot building from ITF.
Gwill:
Intentionally or not, Nanites are collected when using the bug macro.
I've got some small request:
Could the supreme commander please not insist on curing away moodlets with no negative mood effect? Some of those (effects of potions and dreaming) actually do useful stuff. I don't mind them being sacrifised when something bad needs to be cured, but the way it is now the supreme commander wipes them even when there's nothing else to get rid of.
Would it be possible to select preferred vehicle directly from a sims inventory (you can with boats). (And if possible, somehow FORCE sims to use the damn motive mobile if that's their preferred vehicle even if they have a limo ride to work.)
Seashell collecting? Never mind the dive sites, just beach combing would go a long way.
There was something else I thought was important, but I forgot. Will edit if/when I remember.
Ah! Yes, this has annoyed me for a long time:
Whenever a sim travels or moves between neighbourhoods, their bug collection forgets all about fireflies. It gets re-set after every adventure, every uni visit, every trip to the future. This drives my gotta-catch-them-all mentality absolutely bonkers! Can it be fixed?
Another little annoyance I just noticed: When a sim with the Natural Cook trait tries to "Kick up a notch" a synthesized meal, it decreases food quality. I'm pretty sure that's not supposed to happen. Adding honey or herbs seems to do the same thing.
BattyCoda:
I thought someone requested this before, but I don't see it here. A robot's desire to scan a human queue stomps the human's queue, including waking them up if they are asleep. This is massively annoying.
Also, when a person travels from the future to the present, the records of which nanites have been reverse engineered are reset back to zero in the collection journal.
ETA: Locking the bedroom door keeps the robots from waking the sim up to scan them.
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