The infinite grounding loop, RE: Generations
morriganrant:
That house is all EA made, I just dropped in a dress up chest and a tree house to fulfill some wants while I was waiting for the scenario to play itself out. Not one of my houses. :P
J. M. Pescado:
I can't quite imagine how confinement to a "house" would work, anyway, since sims are not guaranteed to live in houses, as the most common startup build is "furniture on a lawn".
morriganrant:
The grounding is confinement to the lot. The adult only has a shit fit when the teen tries to go to a location off lot, like the school bus sitting on the road. He can go out and swing on the swings in the yard, get the mail, sit on the lawn without issue, at least so far. So, you could confine the teen to a underground bunker, garage, tool shed, or even a tree house on lot for story telling purposes if the mood so took you.
J. M. Pescado:
That was my point, yes. You're still not sending me a save to analyze this in, though.
fway:
One solution I've found to somewhat fix this is modify the Punishment XML file by adding this in the code:
Code:
<AbsolvingAction>
<AbsolvingActionType>GoToSchoolInRabbitHole</AbsolvingActionType>
<TroublePointsRemoved>20</TroublePointsRemoved>
</AbsolvingAction>
The only drawback is Sims won't be able to go to school by bus, you will have to direct them to go to school either by clicking on the rabbithole (they will go by cab) or a vehicle that they can use. At least the Sim in question won't be scolded for going to school.
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