The infinite grounding loop, RE: Generations
redwards:
I've had this loop happen twice now. Perhaps there's something I'm missing. It goes like this:
1. Teen pulls pranks / skips school / throws party / whatever and gets grounded.
2. Parents refuse to let teen go to school, because he's grounded, so he can't leave the house.
3a. Teen sneaks out to go to school and gets grounded for sneaking out. Reset grounded time to 48 hours. Relationship with parents goes down.
3b. Teen obeys parents and stays home, gets grounded for skipping school again. Reset grounded time to 48 hours. Relationship with parents goes down, grades go down.
4. ???
5. Teen fails at life and ends up shooting heroin under a bridge, I guess.
The only way I've found to get out of this loop is to wait until the weekend comes around, because groundings are 48 hours. But by that time your teen is either failing school or his parents want to murder him for constantly sneaking out. It seems the only way to really avoid it is to have perfectly behaved teens who never get grounded. Perhaps because I'm a moron, I haven't tried to turn on the cheats and kill the grounded moodlet, I suppose that might make the parents forget about it. Regardless, it seems like getting punished for skipping school after being forced to skip school is a problem. Perhaps there's an awesome solution?
enmity:
Your adult doesn't have the option to "Let off the hook" when clicking the teen?
redwards:
I never noticed that interaction, no. It's possible that I just missed it. Even if that exists, this still seems like a poor implementation of grounding. You're grounded for skipping school so you can't go to school and then I'll ground you again for skipping school again?
J. M. Pescado:
This doesn't seem normal. I seem to recall seeing that the "Go to School" action is explictly exempt from this.
Naiad:
Quote from: J. M. Pescado on 2011 October 30, 07:27:26
This doesn't seem normal. I seem to recall seeing that the "Go to School" action is explictly exempt from this.
It isn't. I just kill the moodlet, but the teen will get grounded again if he/she leaves the house, no matter where they're going.
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