Shiny Floors in Generations, how do we use them?

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Goggalor:
I did actually look at the complate data for both floors and they are exactly the same apart from the specular. Including the same same name. Also, those floors in masonry are actually just two, with three different styles each. Something very odd is going on though. The specular on the floor from the house stayed when I saved it and is being applied consistently. However, when I put down the one you had shiny by default, it was matte. Later I put it down again and it was shiny. Both times was directly from the catalog with no pattern changes. Ugh. Have tried several times and it varies if its shiny or not.

EDIT: Even stranger things going on. Placed the shiny one that I saved on an empty lot and placed the two different floor tiles from the catalog. Now when I hover over the shiny floor with the cast tool or the sledgehammer one of the other tiles goes shiny.

Floor laid down.


Hovering.

Claeric:
so basically they somehow saved the same floor twice and now the game doesn't know which one to read at any given time?

Goggalor:
Some more testing:The "Eco Friendly Terra Tile" only seems to go shiny if it's on the same lot as the one I saved from the house, and only inconsistenly. They do link to the same specular, but there doesn't seem to be anything wrong with that IMG file itself. It might be enough to replace the buggy one in the house (or just not use the house) and delete any copies of it.
I'll clear my caches and see if it works.

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