TSM for TS3
TinyBear:
cocomama - The bookshelves (which look great btw); do they have the animations where they get more books on the shelves as you put more books in? As far as I know there are no such animations on TSM so I was wondering if custom ones were made (or would need to be made) or if what you see is what you get.
kissing_toast:
If I had to guess, I would say that if the medieval book case doesn't have geostates(those make it look like the book case is full or empty) then what you see is what you get. Geostates are one of those things that are still not customizable in CC, as far as I know. I'll get to the book cases soon enough, almost done with all the chairs.
Cocomama:
Quote from: kissing_toast on 2011 April 06, 03:20:20
If I had to guess, I would say that if the medieval book case doesn't have geostates(those make it look like the book case is full or empty) then what you see is what you get. Geostates are one of those things that are still not customizable in CC, as far as I know. I'll get to the book cases soon enough, almost done with all the chairs.
kissing_toast if you have a problem with me posting in 'your' thread, maybe I should move the tutorial to a seperate post?
Didn't you see I've already converted all the living room chairs and a lot of the dining chairs?
You can make new Geostates with TSRW and yes, I had to make them for the bookshelves, only the empty state is not completely empty.
Maybe it changed with the new version, but its better to export to Sims3pack from TSRW because export to package will not properly compress it.
You can use Delphy's Multi-installer to change them into nice small packages.
Edit to correct some spelling.
jezzer:
Quote from: Cocomama on 2011 April 06, 05:28:04
kissing_toast if you have a problem with me posting in 'your' thread, maybe I should move the tutorial to a seperate post?
Didn't you see I've already converted all the living room chairs and a lot of the dining chairs?
Aren't we being a little over-sensitive? No one said anything about thread ownership.
Inge:
For those who are making copies of fullbuild game files due to having problems with s3pe opening them, the trick is to tick the Readonly box when opening an EA installed file. s3pe guards against accidental overwriting of the game files, that's why it insists you open them readonly when they are in programfiles.
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