Sims 3 Motive Decay Project- WIP Looking for feedback and input.
smokeverbs:
Hey Vole, thanks for trying to make the game a little more difficult, but fuck you, you are retarded because I don't like that idea.
jezzer:
Quote from: spockblock on 2011 March 24, 19:10:02
Notice that he does not propose that it be made more difficult to have gay incest with your sim step-son.
Well, technically that wouldn't be incest. Just creepy.
spockblock:
Quote from: smokeverbs on 2011 March 24, 21:52:31
Hey Vole, thanks for trying to make the game a little more difficult, but fuck you, you are retarded because I don't like that idea.
By jove, you've got it.
Skadi:
Perhaps what you are looking for is more like TSM where your sim's motives with the basic furnishings climbs slowly. While I understand that you want to make the game harder, what you are propsing would make it harder all the time. Which would be unlike TS1 where you got to a point where the furnishings you could afford make grinding needs much easier.
Perhaps you would be better off making default replacements for a small selection of furnishings to reduce the motive refill and only furnishing houses with those items.
J. M. Pescado:
TS1 wasn't really hard, either. Buying crap would simply delay your progress, so you simply learned clever coping mechanisms for dealing without. Almost always, these methods are better than the low-grade trash. Just like how TS2 had its own "fun" trick, where, instead of buying fancy entertainments, the fastest and most effective fun restorer was kicking the crap out of a cheap plastic flamingo. TS3 makes this even easier, since it makes the crap items utterly unworthy of even considering: If better items are available for free use simply by LEAVING YOUR LOT, using the open world effect, there is no reason to ever buy them.
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