Sims 3 Motive Decay Project- WIP Looking for feedback and input.

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Moryrie:
No. In both cases they'd forgotten they'd had your mod installed, didn't do a complete check of their mod folders, assumed it had something to do with my packages, and was causing crashes every time they attempted to go to the TV category. They PMed me asking me if I had issues, I said no, told them to try taking out mods... your TV shifting mods were the culprit.

jezzer:

J. M. Pescado:
Quote from: Claeric on 2011 March 24, 04:02:12

That's just the thing. THese solutions are just not doable. You show me a program that can batch edit objects, or open every object at once and let me click through and change them and save them all at once, and I'll gladly multiply the prices of everything in the game.
Of course, all this comes down to one thing: Your idea of increasing the difficulty is simply to add more grinding. Whether it's grinding motives, grinding skills, or grinding cash, ultimately the difficulty does not change, only the level of tedium where you repeat the same sequence of actions repeatedly for less and less gain. Unfortunately, this is not difficulty, since motives is a solved problem already. Throwing in more of an already-solved problem does not change the fact that the problem already has a trivial solution, implemented in a publicly available algorithm. Even if you turn sims into diabetics with narcolepsy, the problem is still a solved issue.

But if you want a hard game like that? You don't need to change any of the motive decays. Just play the sim with the traits you seem to already want it to have: Give it Incontinent, Narcolepsy, Stupid, Grumpy, and some other negative trait. Then tell me the game is still too easy.

Eeyore:
Absent-Minded, so that it randomly fails at any given task unless you watch it every second of play.

spockblock:
Notice that he does not propose that it be made more difficult to have gay incest with your sim step-son.

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