High resolution = Prettier game, but impossible to navigate catalog- Workaround?

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Claeric:
Oh, I totally missed that one. That's close enough that it shouldn't cause any problems.

however, it seems that after a few tries, the game does take on the 1280x1024 res, and it looks great.

spockblock:
I'm just astounded he's managed to get all the way through this thread without complaining once about borked in-game lighting.

Alexina:
Admittedly I would say that using a slightly lower res for the game than your desktop size is more better than trying to go full out massive window with tiny ui.  I have a 1600x1480 monitor, but I don't need the game to render at that size as I end up seeing small lot with loads of yard and neighbours that I have to zoom in just to see what my own sims are doing instead of squinting at ant-sized pixels.

Zazazu:
Quote from: Claeric on 2011 February 06, 17:58:02

I'm...not sitting 3 inches away from it. It's, like, 30% of my field of view. And I would like to use that resolution because it is 16:9 and won't have the minor distortion you get from using 16:10 on a 16:9 screen.

Yeeeeah...

So, you see, Pescado, whose monitor takes up more of his view, would need a higher resolution to see the game in pristine clarity. His 1152x864 is a much poorer resolution, relatively, than what you have at 1024x768. You don't seem to grasp these basics regarding resolution and relative size. And I'm the one with slight issues with spatial organization.  ::)

J. M. Pescado:
I am not certain what the point of all these ginormous resolutions is. The resolution I use is more than sufficient to have a monitor big enough to fill my field of view. If you used a higher resolution, everything would be too small, EXACTLY LIKE THE VOLE'S PROBLEM, and it would no longer be possible to see the image at all, since none of the pixels would be visible. Since images are made out of pixels, if you can't see any of the pixels, you can't see the image. Plus it would use too much computar.

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