Patching Error 1.12/2.7 but not 3.3
jezzer:
Quote from: virgali on 2011 January 02, 14:13:15
Just one more thing. The only reason one needs to decrapify store content is because the launcher breaks everything that isn't paid for which is why they don't show up in the game, is this correct? It still isn't clear to me what recompressor actually does.
I really don't want to decrapify (since you must decrapify all saved games and keep on decrapifiying from then on) and I don't want to extract the .sims3pack files into .package files.
So if I use a tool that substitutes the launcher and install the .sims3pack files with that instead there would be no need to use Pescado's tool right? I figured that a custom launcher wouldn't break the files that you haven't paid for and everything will show up just fine in game.
Of course if this doesn't work I will just follow the steps of putting everything in .dbc files rather than merging .package files in s3pe.
Whatever it takes to make you GO AWAY AND QUIT ASKING QUESTIONS THAT HAVE BEEN ANSWERED A THOUSAND TIMES ALREADY. GAWD!
virgali:
Quote from: OmegaStarr on 2011 January 02, 15:30:10
The launcher doesn't break them. They don't install because YOU DIDN'T PAY FOR THEM. I decrap store stuff and have never had to decrap my save files. I believe that's only if you switch from one method to decrapping, since you may have store items used in your game already. making a few large package files is pretty much the same thing as making dbc files, so it really doesn't matter. And I do believe, once again, the decrap process just changes the item instance number so that the launcher just "reads" it as a normal sim pack instead of store content.
I know I didn't pay for the items otherwise I wouldn't be here asking for help now would I?
The difference between extracting them as package files is that they weren't intended to be used that way while the dbc method is doing what the launcher would've done. Which is why I rather use the dbc method.
Either way you mentioned that the launcher doesn't install the sims3pack files unless the instance number is changed which means that if I use another program to install the sims3pack files they will get installed. So the code preventing the arred stuff is in the launcher rather than the game.
So I was wondering why going through all that trouble when one could simply make another installer tool. Unless the code preventing the stuff from showing up is encoded in the game itself. That's all I wanted to know.
I also find it very annoying that tools don't come with a RTFM anymore. It's very inconvenient not knowing what this thing does exactly. I'm still not sure what the recompressor does either. There's no description other than "with more features" and "fixes busted-ass store sims3packs". Why do I need to run the files in s3rc after decrapifiying?
A lot of the information out there is how to install the content with the launcher while I see nothing about bypassing and/or substituting the damn thing in the first place.
Grimma:
Quote from: virgali on 2011 January 02, 19:01:55
Quote from: OmegaStarr on 2011 January 02, 15:30:10
The launcher doesn't break them. They don't install because YOU DIDN'T PAY FOR THEM. I decrap store stuff and have never had to decrap my save files. I believe that's only if you switch from one method to decrapping, since you may have store items used in your game already. making a few large package files is pretty much the same thing as making dbc files, so it really doesn't matter. And I do believe, once again, the decrap process just changes the item instance number so that the launcher just "reads" it as a normal sim pack instead of store content.
I know I didn't pay for the items otherwise I wouldn't be here asking for help now would I?
The difference between extracting them as package files is that they weren't intended to be used that way while the dbc method is doing what the launcher would've done. Which is why I rather use the dbc method.
Either way you mentioned that the launcher doesn't install the sims3pack files unless the instance number is changed which means that if I use another program to install the sims3pack files they will get installed. So the code preventing the arred stuff is in the launcher rather than the game.
So I was wondering why going through all that trouble when one could simply make another installer tool. Unless the code preventing the stuff from showing up is encoded in the game itself. That's all I wanted to know.
I also find it very annoying that tools don't come with a RTFM anymore. It's very inconvenient not knowing what this thing does exactly. I'm still not sure what the recompressor does either. There's no description other than "with more features" and "fixes busted-ass store sims3packs". Why do I need to run the files in s3rc after decrapifiying?
A lot of the information out there is how to install the content with the launcher while I see nothing about bypassing and/or substituting the damn thing in the first place.
In that case you are blind as well as retarded. Not much we can do for you if you are too stupid to be helped.
Skadi:
Virgali, if you want to code a new launcher don't let us slow you down.
In the mean time, the rest of us will be using the existing simple methods to install store content and actually play our games.
virgali:
Quote from: Skadi on 2011 January 02, 20:42:10
Virgali, if you want to code a new launcher don't let us slow you down.
In the mean time, the rest of us will be using the existing simple methods to install store content and actually play our games.
It seems that people are trying to do just that. That's why I wanted to know if it's wise to wait for one that supports sims3pack files. I would like to decrapify but it bothers me that one must decrapify everything to prevent future problems.
In case I decide to go down the decrapify road will it read items in the subfolders located in my downloads folder?
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