Vampires
bloodredtoe:
Quote from: Claeric on 2010 October 31, 16:00:54
Although my 6AM comment was more on a personal playstyle level, my sims may be kicked out at 4, but the other patrons tend to hang out outside after that, mine included.
Sure, you can completely ignore that comment, it was just me reminded of the issue and wondering if I'm the only one surprised/not exactly pleased with it ;)
NVRaptor:
Perhaps a mechanic were a vampire feeding off of another sim replenishes his thrist motive by draining the target sims hunger motive by an equal amount? In which case an especially thirsty vampire might end up killing his meal (and possibly turning them as well) if they're not careful.
bloodredtoe:
Quote from: NVRaptor on 2010 October 31, 17:56:29
Perhaps a mechanic were a vampire feeding off of another sim replenishes his thrist motive by draining the target sims hunger motive by an equal amount? In which case an especially thirsty vampire might end up killing his meal (and possibly turning them as well) if they're not careful.
I like this idea.
Claeric:
With that, Read Mind should also have a "motives" option, so you can check to be sure (with a little math on your end) that you will or won't kill whoever you're going to drink from.
Other than that, I like it.
NVRaptor:
I'm sure there's a host of things to consider in implementing something like this. Perhaps the ability, for player-controlleed vampires at least, to only fill themselves up to 25% or 50% thirst to lessen the risk of killing. I like the idea of a motive check under "read mind" too. And you'd probably need to bunch of tunings for NPC vampires to keep them from systematically killing/turning the entire population of a town. Perhaps not letting them drain anyone below 25% hunger. Or maybe giving them a small random chance of killing/turning while feeding.
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