Open relationship help

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ZephyrZodiac:
I find the romance sims more fun to play than any of the others.  They make great parents, great aunts or uncles, and fantastic grandparents!  (Even when the baby's parent is actually a step-child!)

I ran a semi-open relationship in a Greek house with four gay male sims (using the romance Mod in the game) where two got fits of jealousy, the other two didn't, a bit like real life, really, I guess!  Just had to make sure the jealous ones weren't around at crtain times, ie at college, in the hot tub, writing termpapers, whatever would keep them busy in another place for long enough.....

Ancient Sim:
The Romance males in my game are all great parents and grandparents, too.  I have Family Sims who show no interest whatsoever in their grandchildren, not springing-up any wants to do with them at all, whereas all Don Lothario wants is more grandkids, or to see the ones he has get engaged or married.  He rarely has woo-hoo wants anymore and only then if I play my bordello and he happens to pop by for a quickie.  Then again, he has been resurrected, so maybe while he was on the other side he 'saw the light'.

J. M. Pescado:
Quote from: Ancient Sim on 2005 August 01, 21:17:30

I have Family Sims who show no interest whatsoever in their grandchildren, not springing-up any wants to do with them at all, whereas all Don Lothario wants is more grandkids, or to see the ones he has get engaged or married.  He rarely has woo-hoo wants anymore and only then if I play my bordello and he happens to pop by for a quickie.  Then again, he has been resurrected, so maybe while he was on the other side he 'saw the light'.

As a general rule, the more promiscuous the Romance sim was prior to becoming an elder, the more interest he will take in his grandchildren. This occurs because of want pool depletion vs. relative weight. All of the elder-family wants are non-aspirationally-specific, so anyone can get them regardless of aspiration, and tend to be worth more than woohoo. Thus, they tend to trump the mere "woohoo" want, and if a romance sim had a promiscuous adult life, he's exhausted many of his power wants as well, so that leaves only the Elder Wants. Fortune Sims, on the other hand, can never get too many $4500 paintings, and those are of sufficient power to bowl over the elder want trees. However, Knowledge sims get it the worst: Since a knowledge sim will basically have exhausted every single aspirationally-relevant want except "commit suicide" and "see dead people",  an elder knowledge sim who doesn't have permaplat can get very SOL, wanting things from family members that don't live there. or else they'll want to commit suicide. Makes them a real pain in the ass to play because, well, nothing they want involves playing them, but you have to play them in order to maintain time sync and end the story.

ZephyrZodiac:
I never bother about time-sync.

Darkstormyeve:
I stress about time sync as my families were all friends in Uni. They each had a handful of kids and so I marry them off to each other, then they have kids or their younger siblings growup to be married off with their peers. So time sync is very important in my game. Messes with my mind when a Sim has grown up, got married and had babies and you know her best friend is still a child.

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