Open relationship help
ZephyrZodiac:
Well, I do eventually grow them all up, just don't grow them past adult! I do keep the parents a couple of days older than their children, though.
witch:
I've just started a new n'hood, I made three families and hope that's enough to populate the gene pool and provide some interesting crosses. I will time sync these, three's not too many to manage I think/hope.
Oddysey:
Yeah, Knowledge sims can be kind of annoying. They tend to get obsessive about romances, and it really sort of annoys me that skills are the only sort of "knowledge" they can get. Their the only aspiration whose main wants are basically finite, or dependent on random events. Which is ironic, because knowledge is not finite. That, and they tend to get obsessive about things, and will act like retarded Romance or Family sims for long stretches of time.
Say, though . . . I think I may have thought of an actual use for those damn scissors. Suicide! Still rather random, but doesn't involve the long periods of whining involved with starving, the collateral damage of burning, or the inability to plead if they drown.
I keep my sims roughly time-synched, mostly because I only play them for a couple of days at a time anyway.
ZephyrZodiac:
I think it's easier to time-sync in a neighbourhood you create from scratch, as you can place your houses in some kind of sequence and make it easier to play them in turn without making copious notes!
Oddysey:
I just note the number of days in the description. If a family splits, I write the new family as (number of days the old house was at when they left) + (number of days they've lived as their own family). And sims have to be synched before I merge them.
Navigation
[0] Message Index
[#] Next page
[*] Previous page