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Pages: 1 2 [3] THANKS THIS IS GREAT Print
Author Topic: The new Sims 3 non-borked Create-A-World tool DIRECT LINK  (Read 46696 times)
Motoki
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Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK
« Reply #50 on: 2010 August 14, 01:08:31 »
THANKS THIS IS GREAT

For me the thing I would want the most is to be able to edit and create new travel destinations. I have a neighborhood I play and am not really so interested in starting a new one, but I would definitely love to have some new locales beyond China, Egypt and France to go to. Why EA didn't allow for creation of custom travel destinations is beyond me. That's just laziness on their part.
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Simsample
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Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK
« Reply #51 on: 2010 August 14, 05:10:38 »
THANKS THIS IS GREAT

If you go into Edit-in-Game and have awesomemod, can you use the command "destroyallhumans"?
Thanks for the suggestion; this works as far as removing the sims and allowing a CAW save; however it still fails upon 'export world'. There must be some resources I haven't identified which are marking the world as a packed file.
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Zazazu
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Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK
« Reply #52 on: 2010 August 14, 07:45:31 »
THANKS THIS IS GREAT

Well, poo. It was a thought.

I love how edit-in-game still sucks at previewing terrain paints. This is what I get in edit-in-game of my current WIP:


And once I actually import it and plop a sim down so I can get previews:
          

Granted, I am not the god of terrain paint, but I'm not as bad as edit-in-game is at rendering the crap.
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jmtmom
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Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK
« Reply #53 on: 2010 August 21, 05:04:03 »
THANKS THIS IS GREAT

Some info here turning world files into CAW files: http://www.modthesims.info/showthread.php?t=416989

« Last Edit: 2010 August 22, 03:39:37 by jmtmom » Logged
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