House Hoppers

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witch:
Quote from: spacecadet on 2010 June 22, 17:57:49

Name the house with the family name and the game will not move them out.


HOW DOES THIS WORK FOR YOU AND NOT FOR ME?!?

Since the beginning of Awesomemod I've named houses after the famblies, I've put the name in every damn text field I can find, I've done it alone and as part of a string,I've tried the name at the end, middle and beginning part of the housename string, and still the sims move. The only way I can make the sods stay still is if I make them sacred.

J. M. Pescado:
Weird. Send me Witchy-Poofs land and I'll take a look. Also, MOAR WITCHY POOFS.

witch:
I haven't tried it for a while now. Because it didn't work. I will try it again. It had better work. Or I will be having words with you.

wizard_merlin:
Does the ancestral home set-up move sims back into the home to keep it in the family?

In one game, Mortimer Goth married kaylynn Langerak (Spelling might be wrong) and moved in with her and her family, but she had the Goth surname, suggesting he proposed.  That left Gunther and Cornelia in the Goth mansion on their own.  When they died the house became listed as empty.  Should the ancestral home have moved Mortimer back in to keep the house in the family, or is this normal behaviour?

J. M. Pescado:
Normal behavior. Children often move out of the fambly, otherwise the ancestral home would clog to death. No mechanism currently exists to handle cross-lot inheritance on death, so if an entire household dies off, the lot becomes vacant and all associated resources are lost. Methods of addressing this peculiarity are being considered.

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