House Hoppers
sevrine:
Quote from: J. M. Pescado on 2010 June 23, 03:41:07
AwesomeStory only fires events one at a time, normally: Are you seeing these events appear, one at a time, or are they occurring in twos, indicating someone is moving to breed and displacing someone else?
Yes. In my game these moves are definitely happening in pairs. The families are moving at night. Displacing one another. AwesomeStory is not announcing the moves during the day. Some marriages are dissolving (but I also have Twallan's "woohooer" installed, and figured that was why). I am enjoying the show, and have not been paying close attention.
AwesomeMod is working perfectly for moves - for example, "listhomeless" showed a four-member Elmore household with $20K. I build a new $19.5K house with four beds in it, and the next time I checked, they had moved in. The move did not happen at night, but a short time after the house was completed.
I do not use Supreme Commander and none of the families are marked "sacred". I have not renamed any houses, and have added several unnamed houses I've built myself. I am currently using the 6/16 version of AwesomeMod, and had earlier versions since June 5th on the same Twinbrook game with no problems.
MistyBlue:
Awesome Story is definitely enabled. I only noticed this happening because I had just followed the grown up daughter sim out of the house. She moved in right across the street and at night, about 3 sim days later, her family moved out of their expensive house into a tiny house. Then as I began watching, someone was moving out every single night. In my game it is not happening in 2's, just random. I don't have inform on story change enabled so there are no dialogs, but there are no new marriages or babies around the neighborhood because I checked every single lot to see who lives where. The only other thing I noticed is that a few new families have moved into the town.
The only reason I know this is an AM issue is because I was playing a vanilla game while I was waiting for AM to get out of testing. I didn't have this problem until I installed AM. Tell me what to do to help troubleshoot and I got it covered.
Edit: I just enabled the inform on story changes setting. I will report back with my findings.
Kyna:
I play a custom hood and I have seen some musical houses, mostly concerning the 2 lots that have 2 cribs.
I'll get a message that Family A has moved out, and that Family B has moved in for breeding room. A day or two later I'll get a message that Family B has moved out, and that Family C has moved in for breeding room. Another day or so later, and Family C move out and Family A move back in.
I noticed it (before Ambitions was released) while playing a custom hood that had quite a few houses with cribs and plenty of single beds, but only the two lots with two cribs, so the only pressure for breeding space was from households that had already had a baby or toddler.
I wonder how many of the people with this issue are playing Twinbrook? Twinbrook doesn't have many single beds (21 spread between the 40 furnished lots*), so ASM would have a tough time finding homes for families when their 0s turn into 6s. There are 5 cribs in Twinbrook, but I don't know how many of them are in houses with single beds.
If you're getting too many moves under ASM, try reducing the pressure for breeding space by adding cribs and single beds to some of the lots.
* For a comparison, SV has 7 cribs and 41 single beds in its 42 furnished lots. RV has 6 cribs and 32 single beds in its 43 furnished lots.
MistyBlue:
I am playing a custom hood, as well. There are approximately 35 houses and at least half have more than 1 crib and several single beds. Every house that had someone living inside had enough beds and cribs to begin with.
---Anyway. Here is what I found to possibly be the issue. While I had the dialogs coming up to tell me what is going on, I noticed an abundance of Romantic happenings going on. It appears that everyone, even those in relationships/married are intersexing all over the place. I haven't had any babies out of it, only 1 actual marriage and 1 pollination. From what I see, when 2 sims that are married trigger something romantic with someone else, they will be the ones to move out of the house. The only problem is, they don't move out to be with their new love, but just relocate the whole family.
I would also like to note that I have no other game changing mods in my game. The only other mods I have are the easel that can be placed in an inventory and a book that acts like a bookcase, both from MTS.
myskaal:
Playing with notifications on confirms the moves are happening because of "breeding space" but it should not be so. The families that are moving have enough beds and cribs on the lots they originally occupy. Moving actually prevents a lesser familyfunded homeless family or newly wed couple from moving into the more affordable breeding abodes. The moving families have more than enough funds to handle incoming bills as well. It's really like they're just deciding they want a smaller, less attractive house in order to spawn.
Making the homes ancestral has, so far, stopped them from taking over the low income residentials.
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