AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
ElectricSimmer:
Seems that this new Patch/Ambitions and the changes to Mods has completely ruined AwesomeMod for functionality. Is there some big change that caused the mod to just break down like this? We didn't have the same problems with World Adventures did we?
Bandit:
Quote from: ElectricSimmer on 2010 June 05, 14:05:34
Seems that this new Patch/Ambitions and the changes to Mods has completely ruined AwesomeMod for functionality. Is there some big change that caused the mod to just break down like this? We didn't have the same problems with World Adventures did we?
It's almost like Awesome Mod was targeted by EA. I don't think any other mod is having this much trouble getting updated.
lordrichter:
Awesome Mod touches a lot of stuff and EA has touched back. It would not surprise me to find out that EA has looked over AM to see what it is up to and that may have caused them to put fixes in areas that AM makes changes. I would not attribute this to malice because AM does fix bugs and may make changes in areas EA might find interesting.
One thing we now know they did was put in a version identifier so that they can detect when a core mod is out of date. AM already includes a similar function but such function is not required for core mods. EA has made it a little harder to run old core mods. Once AM gets this set straight, that version mismatch dialog at the start will go away.
igottapi:
I think its just the changed to opportunities which I will add that I seriously hate the new way of accepting them.
Why fix something that isn't broken?
Stallias:
trying it out now; let you know what happens. i mainly get on this site for the awesomemod while another core mod i like is being updated.
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