AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
Roobs:
Quote from: goldentulips on 2010 June 05, 13:50:46
Quote from: Josephinev on 2010 June 05, 12:58:09
Quote from: Jezabel on 2010 June 05, 12:21:01
... until it was time to send one of my kids to school.
I discovered that there wasn't any school anymore. The building is there, it's a community building but not a school and if i try to modify it's use i don't find school in the list.
I tried removing all my other hacks and leaving only Awesomemod, same problem.
I then removed Awesomemod and the school came back and is working (the kid is at school right now).....
I'm having a similar issue. I installed the new test version of awesomemod about an hour before this post and started the game up. I got the naggy EA screen at the beginning just like everyone else. I checked to make sure awesomemod was up and running and it is. Everything seemed fine until it was time for my sim to go to work. The car came to pick her up but she wouldn't go. I went to her work building and tried to click on the work button but it won't allow me to. The button is there, however, when I click it, nothing happens.
Same here. My sims wont go to school or work.
I am also experiencing this. This, and the increase in CTDs are the only niggles I'm seeing though.
Sarahzsmyl:
I can't get the game to load at all for me with AM installed in the TS3\mods\packages dir. It just sits at the loading screen. I left it idle for about 10 minutes just in case it was a slow load. If I place it in the Ambitions dir, the game loads, but the mod isn't read. This is with and without other mods installed. And, without AM (cries) installed, the game loads without issue. Other mods are working.
Platform:
W7x64
I'm beginning to think Steve Jobs took over The Sims division of EA. This is just like trying to jailbreak my iPhone everytime Apple pushes an update.
Bandit:
Quote from: lordrichter on 2010 June 05, 14:30:07
Awesome Mod touches a lot of stuff and EA has touched back. It would not surprise me to find out that EA has looked over AM to see what it is up to and that may have caused them to put fixes in areas that AM makes changes. I would not attribute this to malice because AM does fix bugs and may make changes in areas EA might find interesting.
One thing we now know they did was put in a version identifier so that they can detect when a core mod is out of date. AM already includes a similar function but such function is not required for core mods. EA has made it a little harder to run old core mods. Once AM gets this set straight, that version mismatch dialog at the start will go away.
Well that blew my tin foil hat off. You and your aggravating infallible arguments :P.
Stallias:
I put the mod in my usual mods folder in C:\Program Files\Electronic Arts\The Sims 3 Ambitions\Mods\Packages
I got the little thing that said it's not up to date, then when I was trying to load a previously saved game, the whole computer froze on me and I had to manually shut it off. I'm not about to try a new game after that. the only new mod i'd added was awesomemod, so i know that it was the problem.
Bandit:
@Stallias
Quote from: Erry on 2010 June 05, 09:54:58
Got warning at boot-up, loaded AwesomeMod-free saving... but it would it not load... at all. Through task manager it kept taking up RAM, then eventually loaded.
Only problem with me is that the 'Options' menu would not load up for me.
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